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XxcglezxX

How to make doors with transparent graphics on gzdoom builder?

Question

im using the MIDSPACE texture and i want to put it on a door so that you can see through it. is there a way i can do this?

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2 minutes ago, TheStupidestBeing said:

I am not sure, have you tried marking the invisible button?

there is a transparency option, which is on by default but it still doesnt work

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1 minute ago, XxcglezxX said:

there is a transparency option, which is on by default but it still doesnt work

Well, i am not the best for answering this question, i use Doom Builder 2, not GZDoom Builder, sry

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1 hour ago, Solmyr said:

This might help you, take a look at the part about sector special: 209 Transfer_Heighs, if you are mapping for Boom, UDMF or Doom in Hexen Format if you are aiming for ZDoom or GZDoom.

Kappes Buur's guide to make transparent doors.

i tried using the transfer height method he mentioned but it still doesnt work. could it be because the door is above a 3d floor?

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If you're targeting UDMF, the Alpha setting will set mid textures to transparent. Can you provide more info on what source port and map format you're targeting?

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1 minute ago, Bauul said:

If you're targeting UDMF, the Alpha setting will set mid textures to transparent. Can you provide more info on what source port and map format you're targeting?

UDMF GZDoom Builder. i think i figured it out though. the sector im making the door on has 2 tags because its on top of a 3d floor. i got rid of the 3d floor tag and left the transfer height tag and it works now. only problem now is that it doesnt have a floor

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Quote

 

It is certainly possible to set the doors to be translucent if you use polydoors instead of a 3D door.

 

For example, 1 polydoor on top of another with a 3D floor in between:

DnaiagT.png

Edited by Kappes Buur

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