XxcglezxX Posted April 18, 2020 im using the MIDSPACE texture and i want to put it on a door so that you can see through it. is there a way i can do this? 0 Share this post Link to post
3 Solmyr Posted April 18, 2020 (edited) This might help you, take a look at the part about sector special: 209 Transfer_Heighs, if you are mapping for Boom, UDMF or Doom in Hexen Format if you are aiming for ZDoom or GZDoom. Kappes Buur's guide to make transparent doors. Edited April 18, 2020 by Solmyr 0 Share this post Link to post
1 XxcglezxX Posted April 18, 2020 2 minutes ago, TheStupidestBeing said: I am not sure, have you tried marking the invisible button? there is a transparency option, which is on by default but it still doesnt work 0 Share this post Link to post
0 WowozuelaSpammer Posted April 18, 2020 I am not sure, have you tried marking the invisible button? 0 Share this post Link to post
0 WowozuelaSpammer Posted April 18, 2020 1 minute ago, XxcglezxX said: there is a transparency option, which is on by default but it still doesnt work Well, i am not the best for answering this question, i use Doom Builder 2, not GZDoom Builder, sry 0 Share this post Link to post
0 XxcglezxX Posted April 19, 2020 1 hour ago, Solmyr said: This might help you, take a look at the part about sector special: 209 Transfer_Heighs, if you are mapping for Boom, UDMF or Doom in Hexen Format if you are aiming for ZDoom or GZDoom. Kappes Buur's guide to make transparent doors. i tried using the transfer height method he mentioned but it still doesnt work. could it be because the door is above a 3d floor? 0 Share this post Link to post
0 Bauul Posted April 19, 2020 If you're targeting UDMF, the Alpha setting will set mid textures to transparent. Can you provide more info on what source port and map format you're targeting? 0 Share this post Link to post
0 XxcglezxX Posted April 19, 2020 1 minute ago, Bauul said: If you're targeting UDMF, the Alpha setting will set mid textures to transparent. Can you provide more info on what source port and map format you're targeting? UDMF GZDoom Builder. i think i figured it out though. the sector im making the door on has 2 tags because its on top of a 3d floor. i got rid of the 3d floor tag and left the transfer height tag and it works now. only problem now is that it doesnt have a floor 0 Share this post Link to post
0 Kappes Buur Posted April 19, 2020 (edited) Quote It is certainly possible to set the doors to be translucent if you use polydoors instead of a 3D door. For example, 1 polydoor on top of another with a 3D floor in between: Edited April 20, 2020 by Kappes Buur 0 Share this post Link to post
im using the MIDSPACE texture and i want to put it on a door so that you can see through it. is there a way i can do this?
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