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Strife Style Animated Door Problem in Doom 2.


I'm currently working on a map for GZDoom, Doom2: UDMF format. And this door works fine, but when it closes the parts where it's meant to be see through turns black, like placing a normal midtexture on the door. I tried using Transfer_Heights but it doesn't work with a door that uses action 14: Door_Animated. 


¿Is there a way to make a fully see through animated door without resorting to polyobjects or complicated scripts?


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