BabyCousCous Posted April 19, 2020 Zombie-man, Sargent, and Chaingunner- Ghost/ Steel Imp- Fire Pinky and Specter- Fighting Cacodemon- Psychic...? Pain Elemental- Psychic/ Fire Lost Soul- Ghost/ Fire Baron of Hell and Hell Knight- Fighting Revenant- Fire/ Ghost Mancubus- Fire Cyberdemon- Fire/ Steel Arachnotron/ Mastermind- Steel Arch Vile- Fire/ Psychic Icon of Sin- Dark Do you agree? 4 Share this post Link to post
unerxai Posted April 19, 2020 Zombie, Shotgun Guy and Heavy Weapon Dude: Normal type. Imp: Fire/Dark Demon: Dark (they bite and that'd be a Dark move) Spectre: Ghost/Dark Cacodemon: Fire Baron of Hell and Hell Knight: Poison Lost Soul: Ghost/Dark Pain Elemental: Fairy Revenant: Fighting/Steel Mancubus: Fire Archvile: Fire/Fairy Arachnotron/Spider Mastermind: Psychic/Steel Cyberdemon: Dark Icon of Sin: Psychic/Dark 1 Share this post Link to post
idbeholdME Posted April 20, 2020 Zombieman, Shotgun Guy, Heavy Weapon Dude, SS Nazi - Normal Imp - Fire Demon - Dark Spectre - Ghost/dark Cacodemon - Electric/Dragon Baron of Hell an Hell Knight - Fighting/Poison Lost Soul - Ghost/Dark Pain Elemental - Dark Revenant - Fighting/Fire Mancubus - Fire Arch-Vile - Fire/Psychic Arachnotron - Steel Spider Mastermind - Steel/Psychic Cyberdemon - Steel/Fire Icon of Sin - Dark Commander Keen - Normal Pain Elemental is probably the hardest to categorize as it has no actual attacks. 0 Share this post Link to post
doomsucksass Posted April 20, 2020 (edited) https://forum.zdoom.org/viewtopic.php?t=27649 https://www.freewebs.com/jcdizon/pkmndoom.htm ? 0 Share this post Link to post
Jaws In Space Posted April 20, 2020 2 hours ago, idbeholdME said: Pain Elemental is probably the hardest to categorize as it has no actual attacks. Pain Elemental uses struggle :D 1 Share this post Link to post
Kut Posted April 20, 2020 How do you categorize the monsters? Do you just look at the names and choose based on vibe? Or is there some kind of an abridged description for each type? 0 Share this post Link to post
BabyCousCous Posted April 20, 2020 39 minutes ago, Kut said: How do you categorize the monsters? Do you just look at the names and choose based on vibe? Or is there some kind of an abridged description for each type? I based my categorization based on looks and attacks. For example I gave fire type to the arch vile because of his annoying fire explosion attack thing. 0 Share this post Link to post
Kut Posted April 20, 2020 I dunno what to do with Doom monsters. Here are Heretic ones: Gargoyle - Flying Fire Gargoyle - Flying/Fire Golem - Normal Nitrogolem - Electric Undead Knight - Normal/Poison Disciple - Dark Weredragon - Ground/Fire Ophidian - Normal/Psychic Sabreclaw - Steel/Fighting Iron Lich - Steel/Psychic Maulotaur - Fire/Fighting D'Sparil - Dark(/Dragon) 0 Share this post Link to post
DynamiteKaitorn Posted April 20, 2020 I'm not fully sure the best choice but here's a few I came up with for some of the enemies from DooM/Heretic/Hexen: DooM/DooM II: Spoiler Former Human - Normal Former Sargent - Normal Former Commando AKA Chaingunner - Dark/Normal Cacodemon - Fire/Flying (If the cacodemon DOES shoot electric then change fire to electric type) Imp - Fire Demon - Fighting? Spectre - Fighting?/Ghost Lost Soul - Fire/Ghost Revenant - Fighting Arch-Vile - Fire/Dark Pain Elemental - Ghost/Flying Hell Knight - Poison/Fighting? Baron Of Hell - Poison/Dark Mancubus - Fire/Normal Arachnotron - Fairy/Dark (THEY'RE TOO ADORABLE Q_Q) Spider Mastermind - Psychic (Makes sense since she's a mastermind) Cyberdemon - Fighting/Dark or Fighting/Steel or Dark/Steel Heretic: Spoiler Disciple of D'sparil - Psychic/Ghost D'Sparil (the dood) - Psychic/Dark Gargoyle - Flying (Duh) Fire Gargoyle - Fire/Flying (Gee that was obvious) Golem - Fighting Golem Ghost - Fighting/Ghost (DUH) Nitrogolem - Fire/Fighting (*insert Blaziken REEEE here*) Nitrogolem Ghost - Fire/Ghost Green Chaos Serpent - Dragon/Fire (GEE WHO SAW THIS ONE COMING!?) Iron Lich - Steel/Fire? Maulotaur - Fighting (possibly fire/fighting) Ophidian - Poison Sabreclaw - Fighting Undead Warrior - Ghost/Fighting (both versions) Weredragon - Fire/Dragon (GEE WHO SAW THIS ONE COMING!? X2) HEXEN: Spoiler Affrit - Fire/Flying Green Chaos Serpent - Fire/Dragon Brown Chaos Serpent - Poison/Dragon Centaur - Dark/Fighting Death Wyvern - Dragon/Flying Ettin - Normal Heresiarch - Dark/Psychic Korax - Dark/Dragon Reiver - Ghost Slaughter - asshole Psychic/Fighting Stalker - Water Stalker Boss - Water/Poison Wendigo - Ice Menelkir - Dark/Psychic Traductus - Dark/Fairy (closest one I could think of for holy) Zedek - Dark/Fighting 0 Share this post Link to post
NuMetalManiak Posted April 20, 2020 I'd say most if not all would be Dark type to some degree, exceptions would be caco (Elec/Fly or Fire/Fly), archie (Fire/Psych), lost soul (Fire/Fly), revenant (Fire/Fight), the arachnotron (Elect/Steel), and manc (Fire/Steel). Most would be pure Dark (all former humans, demons, spectres), Fire/Dark (imps, hell nobles, maybe PE because it shoots lost souls), or Steel/Dark (cyber and SMM). Ghost monsters would of course be Ghost and whatever would be the more appropriate dual type. 0 Share this post Link to post
head_cannon Posted April 21, 2020 Former Humans - Normal Imps - Fire Revenants - Normal/Steel Mancubi - Fire/Steel Arachnotrons - Steel/Electric Demons - Fighting Spectres - Fighting/Ghost Cacodemons - Flying/Electric Lost Souls - Flying/Fire Hell Knights/Barons - Dragon* Arch-Vile - Dark/Fire Pain Elemental - Dark/Flying Cyberdemon - Steel/Dragon Spider Mastermind - Steel/Psychic *Because in the Pokemon games, Dragon frequently has fire-breath attacks except that they're in a viridian color palette. The type also has delusions of grandeur as to how "regal" it is. 0 Share this post Link to post
Ganbare-Lucifer Posted April 22, 2020 How funny, I've just contributed a Doom Demon based Pokémon for a friend's project. 2 Share this post Link to post
Solmyr Posted April 22, 2020 (edited) Former Humans: Normal SS: Normal Imp: Fire Demon: Normal Spectre: Ghost Revenant: Fighting/Dark Cacodemon: Electric/Flying Pain Elemental: Fire/Flying Lost Soul: Fire/Ghost Keen: Psychic Hell Knight and Baron: Fire/Dark Mancubus: Fire Arachnotron: Electric/Steel Arch-Vile: Fire/Psychic Cyberdemon: Dark/Steel Mastermind: Normal/Steel John Romero: Ghost Doomguy: Normal/Fighting 0 Share this post Link to post
Phobus Posted April 22, 2020 (edited) Based on my out-dated knowledge of Pokemon and relative logic, I'd view the Doom II enemies as... Former Humans - Normal (they're very basic - failing that, don't give them a "type" as they're people - logically they could have an evolution chain if not) Imp - Fire (pretty clear-cut here) Demon - Normal (cases could be made for Fighting or Dark, but their very basic "animal" design leads me in this direction) Spectre - Ghost (or Ghost/Fighting or Ghost/Dark if the Demon is one of the above - probably a straight evolution from a Demon) Lost Soul - Fire/Ghost (or Fire/Flying, if you don't have them as translucent in your port of choice - argument could be made for just Fire, which I go into below) Cacodemon - Electric/Flying (you could swap Flying for Psychic, as they're levitating rather than flying, or Electric for Poison if you follow the Doom 2016 lore of their projectile being psychosomatic goop. Hell, going by Koffing, Geodude or Magnemite, you'd not need to mention Flying when it's just levitation, so it could just be Electric or Poison) Hell Knight and Baron of Hell - Poison (they throw slime as their primary attack - pretty clear-cut IMO. Maybe chuck in Fighting because of how ripped they are, but then you have to look at the Demon, Imp and Cyberdemon along the same lines) Revenant - Ground/Fighting (Ground because they're bones, fighting because of the punching. I'd accept Steel/Fighting too, with the armoured chest) Arachnotron and Spider Mastermind - Psychic/Steel (big brains and a metal chassis, plus the SMM was meant to have a psychic attack way back when... Hence the abilities in 2016. Another logical evolution chain) Mancubus - Fire (I guess some Snorlax-style defence and health stats would be justified by the bulk) Arch-Vile - Psychic/Fire (Definitely fire, but the "magic" aspect needs some justification, so Psychic. I gather there is a "Fairy" type now, but as I know nothing more than that, I can only speculate that it might have healing powers and therefore be worth swapping in for Psychic) Pain Elemental - Fire/Flying (like with the Cacodemon, swap Psychic in for Flying if you think it's levitation they're doing (or don't include it at all). The Lost Soul spitting thing is one of those Pokedex flavour text things in this case and this would probably be an evolution from the Lost Soul) Cyberdemon - Steel (It's partially metal, otherwise I'd be thinking "Normal" as it has no elemental powers to speak of) As they're all monsters from Hell, "Dark" would probably be sufficient, plus whatever element their attack or appearance most closely approximates to as well, where appropriate 1 Share this post Link to post
Ninjapro007 Posted March 13 (edited) Demon like Pokemon Infinite Fusion LOL 0 Share this post Link to post
D0M0 Posted March 15 From my perspective of things as someone that used to play a lot of pokemon before pursuing speed demos: Zombieman + Shotgunner + Chaingunner + SS - Pure Normal Imps - Pure Fire Revenants - Fighting and Steel Mancubi - Normal and Steel Arachnotrons - Bug and Steel Demons - Fighting and Dark Spectres - Pure Ghost Cacodemons - Flying and Poison Lost Souls - Flying and Ghost Hell Knights + Barons - Fire and Fighting Arch-Vile - Fire and Fairy Pain Elemental - Dark and Flying Cyberdemon - Steel and Dragon Spider Mastermind - Steel and Psychic Icon of Sin - Pure Normal 0 Share this post Link to post
DiceByte Posted March 15 (edited) On 4/20/2020 at 5:54 AM, MacGuffin said: Choose your starter I feel like the dark imp should be … you know… a dark type? Also, I choose baron. 0 Share this post Link to post