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xdarkmasterx

TRAPPED IN HELL (vanilla)

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Cool ideas and designs!

But check out that crusher in Sector 123, it has some HOM and unpegged errors.

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14 minutes ago, Loomis said:

Cool ideas and designs!

But check out that crusher in Sector 123, it has some HOM and unpegged errors.

dam, didn't notice... fixed, ty for that >_<

 

thanks for playing btw!!

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I did not play that much so far, the beginning was too tough for me ;-)
But I will give it another try.

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Would love to see a video of anyone FDAing this map, to see if I'm the only one failing badly right at the beginning...

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11 minutes ago, Phobus said:

I feel like I should point out that it's spelled "Trapped", not "Traped".

 

Don't be so dismissive, it could very well mean that Doomguy wakes up in Hell, and is "traped" by Barons, Knights and Cyberdemons all showing off their big traps, thus making him feel puny and inadequate.

 

 

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What a nice little hell you created man, had me dying a good amount until I made my own route. 

Heres my playthrough: 

 

 

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5 hours ago, Soulless said:

What a nice little hell you created man, had me dying a good amount until I made my own route. 

Heres my playthrough: 

 

 

 

Damn, those barons at the end shouldn't have been crushed... Looks like the hitboxes are slightly bigger on zdoom >_<

 

Map updated to fix it (although last fight is a bit harder now). Thanks for playing, anyway :)

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The blue door wouldn't open even though I had the key. I watched Soulless' video above and it turns out that the door is opened by a switch elsewhere, but I didn't know because the door was labeled as a blue key door. The map looks like babby's first map so after coming across another door I couldn't open I figured the doors were simply broken. I got soft-locked in the same spot twice and I wasn't having fun so I quit. The entire map is a damaging floor, which punishes you hard for not knowing the route, which you're not going to know on a blind first play-through.

https://anonfile.com/J1lf39u0ob/Traphel_blindplaythru_skill1_lmp

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