I'm trying to create a second red skull key using DECORATE. I want it to be a second key that behaves the same as the original red skull key; basically a reskin of the red skull key which doesn't replace the original. I'd think this would do it:
ACTOR RedSkull2 : RedSkull
{
States
{
Spawn:
RSKV A 10 //New Sprite
RSKV B 10 Bright //New Sprite
Loop
}
}
When this key is picked up no key indicator is shown in HUD and red doors are still locked. Any help? Tested with newest version of ZDoom.
I'm trying to create a second red skull key using DECORATE. I want it to be a second key that behaves the same as the original red skull key; basically a reskin of the red skull key which doesn't replace the original. I'd think this would do it:
When this key is picked up no key indicator is shown in HUD and red doors are still locked. Any help? Tested with newest version of ZDoom.
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