LucidLocomotive Posted April 25, 2020 So I’m at the end of the map and I am missing a bunch of kills. I am playing on PS4, the recent “classic doom” port, via the add-ons menu within Doom II. I only have 79/113 kills. I see a lot of info about the yellow key glitch, but nothing about this. Is this a glitch or am I just missing something else? I’m hoping I can go back. I went through bigmacdavis’ walkthrough and he encountered a bunch of shotgunners in hidden windows that I did not. I assumed this was because I am playing on Hurt me Plenty and he is on UV, but then I encountered this strange 2D shotgunner stuck in the ceiling https://imgur.com/ZH0mJgw 0 Share this post Link to post
ZeroTheEro Posted April 25, 2020 Yeah, that's the glitch. Normally a huge load of shotgunners will spawn and flood the final hallway but for some reason they're stuck. @Edward850we have one more for the bug tracking team. 0 Share this post Link to post
Edward850 Posted April 25, 2020 48 minutes ago, ZeroTheEro said: Yeah, that's the glitch. Normally a huge load of shotgunners will spawn and flood the final hallway but for some reason they're stuck. @Edward850we have one more for the bug tracking team. You mean @sponge :P 0 Share this post Link to post
Lila Feuer Posted April 25, 2020 IDK if this is possible or not but I finished TNT tonight with Doom Retro and was shocked when the Cyberdemon on MAP30 actually came down the stairs to fight out in the open. I am sure this was fixed due to the fix mapping errors cvar, as he never likes to leave upstairs and as a result is harder to deal with. I'm wondering if that could be addressed in the new official port, since I think it has a big effect on gameplay, unlike other fixed mapping errors in the IWADs through Doom Retro. 0 Share this post Link to post
LucidLocomotive Posted April 25, 2020 1 hour ago, ZeroTheEro said: Yeah, that's the glitch. Normally a huge load of shotgunners will spawn and flood the final hallway but for some reason they're stuck. @Edward850we have one more for the bug tracking team. So pretty much that means its not doable on this new Bethesda port? Well at least they have the fixed yellow key version in this, but I guess that glitch is so infamous it overshadowed this one. That must mean they didn’t use the TNT patch to fix the yellow key but instead did it manually I guess 0 Share this post Link to post
StalkerZHS Posted April 25, 2020 this happened to me a long time ago when i played TNT on DOSBOX 0 Share this post Link to post
Edward850 Posted April 25, 2020 31 minutes ago, LucidLocomotive said: That must mean they didn’t use the TNT patch to fix the yellow key but instead did it manually I guess No they used the Anthology wad. 3 Share this post Link to post
ZeroTheEro Posted April 25, 2020 (edited) 1 hour ago, Edward850 said: You mean @sponge :P Whoops. My bad. 0 Share this post Link to post
LucidLocomotive Posted April 25, 2020 16 minutes ago, Edward850 said: No they used the Anthology wad. Do you know if it is possible to get all the kills on Pharaoh for the PS4 currently? 0 Share this post Link to post
Gez Posted April 25, 2020 https://doomwiki.org/wiki/MAP31:_Pharaoh_(TNT:_Evilution) Quote A line-of-sight error causes one of the teleporting sergeants at the end of the map to wake up prematurely and teleport when the player approaches the stairs leading down to the thrones. As the teleport destination sits on a platform (sector 162) that is supposed to lower, but at this point, does not have enough room for the sergeant, the platform becomes locked to its current position. So it can be fixed by lowering the platform a bit. Also, looking at GZDoom's automatic level fixer, there's also a texture issue: Quote // Fix textures on the two switches that rise from the floor in the eastern area for (int i = 0; i < 8; i++) { SetLineFlags(1676 + i, 0, Line.ML_DONTPEGBOTTOM); } So lines #1676 to #1683 should have the lower unpegged flag. 0 Share this post Link to post
LucidLocomotive Posted April 25, 2020 8 hours ago, Gez said: https://doomwiki.org/wiki/MAP31:_Pharaoh_(TNT:_Evilution) So it can be fixed by lowering the platform a bit. Also, looking at GZDoom's automatic level fixer, there's also a texture issue: So lines #1676 to #1683 should have the lower unpegged flag. But how would you do that on the PS4 ? 0 Share this post Link to post
Gez Posted April 25, 2020 You don't, but if sponge sees this thread and decides to push a fix for the level, then it can be addressed and console users will only need to redownload. 0 Share this post Link to post
ZeroTheEro Posted April 25, 2020 9 hours ago, LucidLocomotive said: Do you know if it is possible to get all the kills on Pharaoh for the PS4 currently? for now, no. wait until sponge fix it in the meantime. 0 Share this post Link to post