Tormentor667 Posted November 20, 2002 Hi guys, I have a very important question concerning dehacked editing. Before I start: I use ZDoom 1.23 to play my stuff and Wintex/Zeth to produce it. For step 1, I have changed the spectre to yet another chaingunner by copying the attributes and also I have changed a bit on my SS Nazi to fit the sprites on step 2. My DeHacked main part looks like that:Thing 11 (Chaingun Sargeant) Bits = 205520902 Thing 14 (Chaingun Major) ID # = 58 Initial frame = 406 Hit points = 210 First moving frame = 408 Alert sound = 37 Attack sound = 0 Injury frame = 420 Pain chance = 170 Pain sound = 27 Close attack frame = 0 Far attack frame = 416 Death frame = 422 Exploding frame = 429 Death sound = 60 Speed = 8 Width = 1310720 Mass = 100 Action sound = 75 Bits = 71303174 Respawn frame = 435 Thing 24 (Doom Trooper) Hit points = 80 Alert sound = 37 Death sound = 59 (you could eventually copy this and test it on your own). In the second step, I changed all the chaingunner x2, x3, x4, x6, x7 and x8 sprites to x2x8, x3x7 and x4x8 to save time and work when I create them. I did the same to the SS NAZI walking sprites and I also gave the SS NAZI new shooting/hurting sprites (also x2x8, x3x4 and x4x8 instead of x0 for all views). As far as I have testet everything, the sprites work without any problems. But now you may ask what my problem is, aren't you!? :) Well, the bad thing about this is, that you can't hear the shooting sound, if the ssnazi/new chaingunner fire. :( Indeed, they are shooting, you see blood, pullet puffs and your health runs out BUT no sound. I hope someone can help me to fix this problem because I'm really pissed off. If you want me to, I can also upload the wad file with the sprites so you can test it 1:1 0 Share this post Link to post
The Ultimate DooMer Posted November 20, 2002 I think the silent SS soldier fire is a bug in ZDoom. 0 Share this post Link to post
Tormentor667 Posted November 20, 2002 Yes, I tested it now again with my doom2.wad : The ss nazi has no shooting sound :( Does Randy already know that bug and is he going to fix it?! Nevertheless, this still doesn't explain, y my new chaingunner doesn't shoot :( Also ZDoom? 0 Share this post Link to post
Naked Snake Posted November 20, 2002 I don't know anything at all about dehacked BUT is this right? Attack sound = 0 Because that is what you have. If it isn't right, that could be your problem. Anyway, the SS Nazi uses the same sound effect as the shotgun. 0 Share this post Link to post
Enjay Posted November 20, 2002 Ultimate DooMer is correct. There is a Zdoom beta33 bug that makes the SS Guy silent. Adding the following to your SNDINFO lump should cure the problem: wolfss/attack dsshotgn 0 Share this post Link to post
Tormentor667 Posted November 22, 2002 Thanks alot :D Workz fine now :) Will include you in the tnt2.txt *g* 0 Share this post Link to post