⇛Marnetmar⇛ Posted April 27, 2020 (edited) Did you buy Doom on its release date only to be mortified at its luscious, full 256 color range and proper color balance? This is an outrage! It's not what you paid for at all! It's false advertising! If you had the money to sue Computer Gaming World Magazine back in 1993, you damn well know you would have gone to court over this! The good news is, after 26 years, your misgivings can finally be put to rest. MAGAZINE.WAD is a palette modification that makes Doom look like a bad magazine scan from the 1990s, so you can finally play Doom the way it was advertised. DOWNLOAD: Magazine.zip Edited April 28, 2020 by Marn 29 Share this post Link to post
no_mic Posted April 28, 2020 This palette looks awesome. Makes Doom look warmer... And the cacodemon projectile looks cooler 1 Share this post Link to post
⇛Marnetmar⇛ Posted April 28, 2020 (edited) 6 minutes ago, no_mic said: This palette looks awesome. Makes Doom look warmer... <snip> And the cacodemon projectile looks cooler <snip> Wait how the hell did you manage to get this working with BTSX 2 Share this post Link to post
no_mic Posted April 28, 2020 I know that if two or more PWADS modifies the same thing (the palette in this case) the last wad called in the command will override the previous ones. So, doing this: zdoom -iwad DOOM2.WAD -file btsx_e1a.wad btsx_e1b.wad magazine.wad Magazine's palette will override the BTSX palette. But I must say, some stuff looks funny: Anyway, if I make an mapset, can I use your palette if I give you the credits? 4 Share this post Link to post
⇛Marnetmar⇛ Posted April 28, 2020 Feel free to do whatever you'd like with it 2 Share this post Link to post
baja blast rd. Posted April 28, 2020 59 minutes ago, no_mic said: But I must say, some stuff looks funny: Yeah BTSX moves some colors around in its palette and resources, so a palette based on the stock palette won't mesh perfectly. 2 Share this post Link to post
xvertigox Posted April 28, 2020 As an avid fan of CGW (thank God for the online archives) this PLAYPAL really tickles me. Cool idea dude, I'll try it - might be useful in future projects. 3 Share this post Link to post
Doomkid Posted April 28, 2020 You've gone and done it. You've created the perfect palette. 5 Share this post Link to post
elend Posted April 28, 2020 Damn, interesting palette. Looks really great, definitely will explore this more. Although I've gotta say, I am a bit disappointed, too. I thought Doom will really look like a "bad magazine screenshot", which were mostly blurry, sometimes photographed from CRTs and generally just "ugh". Hehe. 2 Share this post Link to post
⇛Marnetmar⇛ Posted April 28, 2020 (edited) Since a few people seem to unironically enjoy the look of this, here's a more balanced version that's less redwashed and with the radioactive blues slightly turned down: MagazineB.zip And with the vanilla and MagazineB titlepics for better comparison: (As a side note, some artifacts can be seen here due to certain colors no longer fading to black properly. Does anyone know a method for hunting down the offending colors? ie figuring out which pixel's color on the titlepic is mapped to which playpal index?) Edited April 28, 2020 by Marn 4 Share this post Link to post
Doomkid Posted April 28, 2020 (edited) I think in Slade there's an image editor utility where you can hover the cursor over part of an image to see what palette entry it's using, but I can't find it right now.. I swear that was an option once upon a time (or I'm just missing it at the moment) 1 Share this post Link to post
SiFi270 Posted April 28, 2020 Now what am I supposed to call my addon that correctly identifies small bullet pickups? 1 Share this post Link to post
xvertigox Posted April 28, 2020 9 hours ago, SiFi270 said: Now what am I supposed to call my addon that correctly identifies small bullet pickups? notclips.wad 1 Share this post Link to post