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Custom HUD-Bug in Multiplayer




When using Doomseeker/Zandronum (latest Builds) in combination with the DynamicHUdZanV2 * a multiplayer only bug appears:

On top of the left health bar in it's center where the lifeline peaks a second mugshot (that of a dead player) appears flickering and blinking. This bug only occurs when hosting or joining a server WITH an additional bot or player besides yourself. When playing a singleplayer Doomseeker/Zandronum session no additional mugshot appears.

The center mugshot itself is conflicting as soon as another player or bot is active: it is chaotic and freezes over time.


I asked the creator of the HUD himself on MOdDB and the Zandronum people but my question here is from a slade editing point of view for I tried to fix it myself but my skills are that of a beginner: I tried getting rid of all mugshot graphic data first, then eliminated all references to them but to no avail. I had no difficulties saving it as a pk3 again or other periphery problems.

Can some advanced coder have a look at the pk3 in order to find it's flaw - it's been two days work now and no change, I even started to create another HUD and merging the best parts of several custom huds but these are my first days of editing so it takes some time.


All the best!



DynamicHud V2 Zan.rar

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