joe-ilya Posted April 28, 2020 (edited) This was supposed to be a full 32 map megawad made for NaNoWadMo in 2018, but my maps ended up bigger than expected, so I only managed to make 15 maps. I was not happy with the balance, so I've been putting this off, until I finally decided to add more HP and ammo, and here I am now. Each map took me one or two days to make. Boom format, and a lot of Dehacked changes. Link : https://www.doomshack.org/uploads/fun_and_gun.zip Screenshots : Spoiler Text file (includes music credits and dehacked changes) : Spoiler =========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Fun And Gun (abandoned megawad) Filename : fun_and_gun.zip Release date : 14/9/19 (dd/m/yy) Author : Ilya Lazarev (joe-ilya) Email Address : ilyadude1999@gmail.com Other Files By Author : I'm ashamed of them. Misc. Author Info : I wanted to make 32 maps originally, but maps grew more and more ambitious, and this is where it stands, this has been an exhausting project, I spent dozens of hours just making maps on a daily basis, I grew sick of mapping like this again, so I abandoned this project, I'd rather get a more relaxed challenge for the next NaNoWADMo. Description : 15 maps made for the NaNoWADMo challenge in 2018 where people make as many maps as they can within November. Tight maps, with lots of detail, action and varying sizes, a couple of them are quite big. There's no set theme, it's a journey through various landmarks, such as offices, trenches, dungeons, a forest, homes, and even a snowy prison. Additional Credits to : ID for Doom 2 CodeImp for Doom Builder 2 Sirjugginton for Slade 3 exl for WhackED 4 Visual Vincent for Doom Writer The various folks who made the textures and midis Everyone who watched my streamed mapping and commented in my progress log. =========================================================================== * What is included * New levels : 15 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-15 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes (More ammo+HP in HMP. Less monsters in HNTR) * Construction * Base : New from scratch Build Time : 1 week for dehacked writing, 1 month for mapping, 1 day for bug fixing, 1 day for extra balancing. Editor(s) used : Doom Builders, WhackED 4, Slade 3, Doom Writer, MSPaint Known Bugs : Bugs Bunny May Not Run With : Dehacked mods Tested With : PRBoom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visithttp://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Dehacked changes : Doomguy : Slightly less pain chance Starts with 30 bullets and 75 HP Weapons in General : Most have raising and lowering animations Fist : Slightly faster Chainsaw : Silent while idle Pistol : Shoots two bullets in one shot Shotgun : Slightly faster reload SSG : Unchanged badassness Chaingun : Faster fire Rocket Launcher and BFG: Faster projectiles, subtly lights up to warn you upon rising it Plasma Gun : Faster projectiles Zombieman and Shotgunner : Slight delay upon firing (Now they act as mini arch-viles) Chaingunner : Shoots in short bursts to prevent the screen getting solid red, slightly less HP Imp : Slightly less HP Demon and spectre : Way less HP, can now be gibbed and run faster Lost soul : Half the HP and can phase through things Hell knight : Slightly less HP Baron of hell : less HP, quickly shoots a line of manc balls Arachnotron : Shots have a bit more delay Cacodemon : More pain chance Pain elemental : Less HP, has a melee attack and harmfully explodes upon death Revenant : Less damaging fireballs Mancubus : Same HP as Arachnotron Arch-vile : Less HP Spider mastermind : Shoots in bursts, has more HP SS nazi : Zombie with an auto shotgun Clip : 8 bullets Bullet box : 40 bullets Music : Title screen : Undertale - Enemy Approaching (sequenced by Radixan) Intermission : NOFX - Hot Dog in a Hallway Text screen : Undertale - Gaster's theme 1 : Undertale - Fallen Down (reprise) (sequenced by Mrshadowcat) 2 - Chip's Challenge - Chip 02 (sequenced by King Meteor) 3 - Pearl Jam - Even Flow 4 - Gary by Jimmy 5 - Crash Bandicoot 1 - Temple Ruins 6 - The Lion King - Return to Pride Rock (sequenced by Stacy Anne Christiansen) 7 - Going Too Far by nub_hat 8 - Queens of the Stone Age - Little Sister 9 - Pumped Up by PRIMEVAL 10 - Sonic Spinball - The Machine (sequenced by SpongebobLuvr) 11 - Garden of Lost Souls by stewboy 12 - Streets of Rage 2 - stage 1 (remix sequenced by Tom Kim) 13 - Ludwig Beethoven's First movement of Moonlight Sonata 14 - Orgolia by Paul Corfiatis 15 - Smashing Pumpkins - Bullet With Butterfly Wings 16 - Foo Fighters - Best Of You 31 - Beach theme from Lester The unlikely (sequenced by Chris Arnot) 6 Share this post Link to post
DynamiteKaitorn Posted April 28, 2020 Some really well designed levels. I love the mountainous design for MAP06 and the rusty base of MAP02. Difficulty here is surprisingly easy. Sure I had some moments giving me a problem (most notably the start of MAP06). There's a LOT of ammo here and health is in decent supply as well. Armour is a little low but since your guns are beefed up significantly, this is a fair trade off. Also, YOU NERFED THE CHAINGUNNER. T H A N K Y O U . :D 1 Share this post Link to post