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What are the most commonly used source ports?


I've only ever used GZ Doom and Zandronum (for MM8BDM). What are other versions of Doom that people usually default to that I should test my maps with?

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  • PrBoom+ supports everything for Vanilla and Boom, which means 95% of WADs.
  • GZDoom has a lot of advanced features, but screws up the vanilla compatibility.
  • If you want to play Heretic, Hexen or Strife, there are the Chocolate- ports. The only other port for them is GZDoom.
  • EDIT: Crispy Heretic exists. If you want to make limit-removing levels, but don't want to deal with ZDoomisms, use it.


  • Odamex is a good classic port, but it's dead.
  • ZDaemon has some advanced features like slopes and water, but nothing too sophisticated.
  • Zandronum is full of diverse mods, you can call some friends and have a lot of fun.
  • If you want to play Heretic, Hexen or Strife, the Chocolate- ports also support multiplayer. Again, the only other port for them is Zandronum.


  • Chocorenderlimits is a good port for testing vanilla compatibility, allowing you to place detail within vanilla limits. There is no equivalent for Heretic, Hexen and Strife, sadly, so for them it's trial-and-error.
  • PrBoom+ is unsuitable for testing your own WADs. Use Chocolate Doom for vanilla, Crispy Doom for limit-removing, PrBoom+ for Boom.
Edited by Kut

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Besides the ZDoom family there's the Boom ports (PrBoom+ for example) and the Chocolate family (Chocolate Doom, Crispy Doom...)

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It depends on your mapping format.

If you are targeting for ALL Doom players, GZDoom/Zandronum should suffice.

If you are aiming to ALL non-GZDoom family players, PRBoom+ alone is enough.

If you somehow like to map in the ancient Doom-in-Doom (or Doom 1/2) mapping format, Chocolate Doom/Crispy Doom are good contenders.

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36 minutes ago, TheNoob_Gamer said:


It's unsuitable for testing vanilla WADs because it doesn't replicate the tutti-frutti effect. It's the only drawback I know.

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