Solmyr Posted June 1, 2020 Map Name: Panopticon. Music: Facing Evil by James "Jimmy" Paddock. Build Time: roughly 15 hours. Coop: yes. Download Link: https://www.dropbox.com/s/7na0yyklygofnjj/Panopticon.wad?dl=0 3 Share this post Link to post
sergeirocks100 Posted June 1, 2020 (edited) here's my map, it's somewhat rough but it will need to make do mhm2.zip Edited June 1, 2020 by sergeirocks100 0 Share this post Link to post
Themafla1 Posted June 1, 2020 Finally, my map here ended, I am still amazed at what I have done with just 20 sectors. Um, I added some new textures at the last minute based on the texture pack, a thousand apologies if I didn't ask before to add themThe Three Towers.wad 6 Share this post Link to post
Gerardo194 Posted June 1, 2020 (edited) I wanted to add another map, but I'm unable to fishing it now. I'm out of time. Anyways, thanks a lot. 1 Share this post Link to post
Obsidian Posted June 1, 2020 39 minutes ago, ❄ Mary ❄ said: Um, I added some new textures at the last minute based on the texture pack, a thousand apologies if I didn't ask before to add them What's puzzling is that the majority of them seem to be essentially composites made into their own textures: I established from the getgo that composites didn't need permission and yet you made custom textures out of them instead? It's got me scratching my head, not gonna lie: is there a reason why they need to be textures or is it just a case of not being familiar with composites? 0 Share this post Link to post
Obsidian Posted June 1, 2020 (edited) TIME IS UP! No new submissions will be accepted past this point. 11 Share this post Link to post
Horus Posted June 1, 2020 Wow that's a lot of maps! FYI the link on my one from the first page is broken as I since updated it to a v3 1 Share this post Link to post
Themafla1 Posted June 1, 2020 9 hours ago, Obsidian said: What's puzzling is that the majority of them seem to be essentially composites made into their own textures: I established from the getgo that composites didn't need permission and yet you made custom textures out of them instead? It's got me scratching my head, not gonna lie: is there a reason why they need to be textures or is it just a case of not being familiar with composites? Hmm, I'm not very familiar with creating textures from patches but almost all textures that seem to be made from Texturex, originally if I made them from there This morning i had a couple of problems and to avoid being more confused than i was at the time, I had to do them from the outside But I could do them again from Texturex, it's just that I was very confused and tired at the time 0 Share this post Link to post
Obsidian Posted June 1, 2020 @Horus Good catch! I'll update the OP. 1 hour ago, ❄ Mary ❄ said: Hmm, I'm not very familiar with creating textures from patches but almost all textures that seem to be made from Texturex, originally if I made them from there This morning i had a couple of problems and to avoid being more confused than i was at the time, I had to do them from the outside But I could do them again from Texturex, it's just that I was very confused and tired at the time I remade the ones that I could manage using composites, so all's well that ends well. :) 2 Share this post Link to post
Arno Posted June 1, 2020 (edited) It's time to play some of the other maps! I played with GZDoom 4.3.3. @Solmyr "Panopticon" (ITYTD) Overall this was a fun map. On the plus side, the starting area clearly shows the central gameplay mechanic of this map, which remains consistent throughout. On the downside, it is quite linear. One small thing: I think the first two raising platforms towards the cyb have the wrong ceiling texture. @sergeirocks100 "mhm2" (ITYTD) I wonder, when I grab the yellow key, how do I get back up to the area with the yellow door? I think the map can be improved by putting at least two types of monsters in the crowd near the yellow key to enable some infighting. Also, some areas could be made a bit darker, as currently all sectors have the same brightness. @❄ Mary ❄ "The Three Towers (ITYTD) A massive map with some very nice visuals and creative use of textures! I forgot at some point that it was made out of only 20 sectors. I regret that so far I couldn't reach the exit yet. After playing it for about half an hour I got a bit lost and I couldn't get rid of the mancubi without falling into the pit a lot. I blame my poor skills. 6 Share this post Link to post
Linguica Posted June 2, 2020 For the record I want to state that I literally only just now learned that the theme of Mayhem 2020 is basically a spiritual sequel to 10 Sectors, the Boom-compatible, month-long WAD project I ran 20 years ago and which Not Jabba has described as the "first community project." Somehow this has been developed completely under my nose on my own website without me ever finding out about it. This is an absurd year all around. 35 Share this post Link to post
sergeirocks100 Posted June 2, 2020 (edited) 7 hours ago, Arno said: @sergeirocks100 "mhm2" (ITYTD) I wonder, when I grab the yellow key, how do I get back up to the area with the yellow door? I think the map can be improved by putting at least two types of monsters in the crowd near the yellow key to enable some infighting. Also, some areas could be made a bit darker, as currently all sectors have the same brightness. i realized what i had done wrong right after i submitted the map, i will go ahead and submit an updated version of the map where you can actually complete it, although i'm not sure if i could under the rules of the contest 1 Share this post Link to post
Obsidian Posted June 2, 2020 2 minutes ago, sergeirocks100 said: i realized what i had done wrong right after i submitted the map, i will go ahead and submit an updated version of the map where you can actually complete it, although i'm not sure if i could under the rules of the contest So long as the changes aren't too extensive, it's okay to update your submission. 0 Share this post Link to post
sergeirocks100 Posted June 2, 2020 here's the updated version, you can now complete the level, i couldn't fix the other issues without exceeding the rules of the contest, however mhm2.zip 0 Share this post Link to post
Obsidian Posted June 2, 2020 Alright, srs bsns time. @Kapanyo and @sergeirocks100, I require map names for your respective maps. @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. @DavidN, @Snikle, @NaturalTvventy and @sergeirocks100, your maps don't actually have any music at all: if you could either update your submissions with music or direct me to a MIDI that you wish to use in your map, that'd be excellent. As above, music credits would be very much appreciated. 1 Share this post Link to post
sergeirocks100 Posted June 2, 2020 (edited) 18 minutes ago, Obsidian said: Alright, srs bsns time. @Kapanyo and @sergeirocks100, I require map names for your respective maps. @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. @DavidN, @Snikle, @NaturalTvventy and @sergeirocks100, your maps don't actually have any music at all: if you could either update your submissions with music or direct me to a MIDI that you wish to use in your map, that'd be excellent. As above, music credits would be very much appreciated. i didn't think to give it a name, i'll go ahead and name it The Most Sadistic, after the Necro song of the same name, i have no clue what MIDI i would use, you can use this MIDI i ripped from Nerves Of Steel Nos3.zip Edited June 2, 2020 by sergeirocks100 0 Share this post Link to post
DynamiteKaitorn Posted June 2, 2020 BHB uses the track "Dark Hall" from Blake Stone: Aliens of Gold. I got the MIDI remix from https://vgmusic.com/ (Hopefully this is okay? :l) 0 Share this post Link to post
Scorpius Posted June 2, 2020 1 hour ago, Obsidian said: @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. Ah, right I forgot about that. It's Gate of the Ancients from Stonekeep (I believe it's by Brian Luzietti). 0 Share this post Link to post
Guest Unregistered account Posted June 2, 2020 I'll call mine Fleshipice 0 Share this post Link to post
Hawns Braks Posted June 2, 2020 (edited) 3 hours ago, Obsidian said: Alright, srs bsns time. @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. Oh i just used a vanilla track, D_E1M6 - Central Processing 0 Share this post Link to post
DavidN Posted June 2, 2020 @Obsidian Oh dear god is it June already - as you can tell I didn't end up writing my own! How about Quad Machine from Quake II? https://vgmusic.com/music/computer/microsoft/windows/Quake_II_-_Quad_Machine.mid This MIDI is by Jay Reichard/silentzorah. 0 Share this post Link to post
NaturalTvventy Posted June 2, 2020 7 hours ago, Obsidian said: Alright, srs bsns time. @Kapanyo and @sergeirocks100, I require map names for your respective maps. @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. @DavidN, @Snikle, @NaturalTvventy and @sergeirocks100, your maps don't actually have any music at all: if you could either update your submissions with music or direct me to a MIDI that you wish to use in your map, that'd be excellent. As above, music credits would be very much appreciated. You can never go wrong with MetallicA’s Orion midi. I’m a bit displaced due to social unrest so I can’t hunt it down directly but feel free to pull it from Awakening. https://www.doomworld.com/idgames/levels/doom/Ports/a-c/aaawake 0 Share this post Link to post
Aurelius Posted June 2, 2020 An update to Halo of Flies. Changes: - Added more line teleports out of the death pits. There's still a couple of instances where I didn't want to put them, and the ones that are there can sometimes require a tiny bit of effort to find. - Adjusted an AV closet to prevent them from not activating. - Fixed a few minor issues here and there. 0 Share this post Link to post
Themafla1 Posted June 3, 2020 (edited) 15 hours ago, Obsidian said: @DynamiteKaitorn, @Scorpius, @Hawns Braks and ❄ Mary ❄ (the symbols in your name don't let me mention you and it's actually rather annoying), I need some music credits for the MIDIs you used in your submissions. Well, the text CREDITS inside the wad is supposed to show who was the one who made the midi but anyway. It's the music of Gravity Beetle Stage in Mega Man X3 link where I found it: http://shuiying.myds.me:8000/midi/file/ad750be1fd9177f84e034f7b9226a190.html 0 Share this post Link to post
Arno Posted June 5, 2020 (edited) @Zergeant "Dens at night" (HMP) Nice looking map with a consistent theme and lots of corners to explore. Although there's lots of brown everywhere, I had no problems in finding my way, as each building has a different shape and details. I appreciate the fact that, despite the lack of official secrets, there were some items a bit more hidden. At first I completed the map on ITYTD, which felt like a walk in the park. There was plenty of room to maneuver and an overabundance of ammo and health. But IMO that's quite alright for the lowest difficulty level. Then I replayed the map on HMP. I certainly died quite a bit more often, but it was still a fair challenge. There was more than sufficient health and ammo available. Overall a highly enjoyable map. @Gerardo194 "Tei Tenga's Core" (HMP) I like the non-linearity of this map and how the windows can be used to snipe a wide varity of monsters. For me personally I found the map quite challenging. The main reason why I managed to complete the map on HMP is because I could occasionally backtrack to collect more ammo and health, of which there is absolutely no shortage. Overall the map offered me an enjoyable challenge as well. Edited June 5, 2020 by Arno 5 Share this post Link to post
Gerardo194 Posted June 6, 2020 Thank you @Arno This inspires me to make more maps. 3 Share this post Link to post
Hawns Braks Posted June 6, 2020 I spend some time cleaning up a couple of textures / sectors and trying to have some people playtest my map in the discords. It still needs some tweaks with the amount of health and ammo for multiplayer/coop but its all pretty minor. Will upload a new version soon (probably tomorrow) with a readme as well. 0 Share this post Link to post
Obsidian Posted June 8, 2020 Just to allay any fears of things going dead at the 13th hour: the compilation is still coming! Once Hawns Braks uploads his update I'll add it to the first beta and release it, so if there's any stuff in your maps you've been neglecting I'd recommend you hop to it. I also still need a MIDI from @Snikle and I think I forgot to ask @Kapanyo about what MIDI they used. 10 Share this post Link to post
Guest Unregistered account Posted June 8, 2020 The MIDI I used is "Flight Of The Zinger" from Donkey Kong Country 2, sourced from VGMusic and edited to loop better 0 Share this post Link to post