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Vanilla&SmoothDoom onscreen weapons 4x upscale

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Posted (edited)

Carefully upscaled animations for onscreen weapons from original Doom by utilizing a combination of a variety of interpolation techniques and long hand redraw. I started working on the project on September 2017 if I remember it correctly. Somewhat around 2019 I adopted the resulting frames over Smooth Doom that was made by Gifty and his team. I think I should also post the exact Smooth Doom version it works correctly with to help user to avoid excessive hassle.

The target source port: ZDoom and its derivatives.

Vanilla usage: zdoom -file doomweap4xup.pk3

Smooth Doom usage: zdoom -file smoothdoom.pk3 SmoothDoomHudWeap4XUP.pk3

You should run this mod on the top of others to successfuly replace graphics.


Download links:

Vanilla (original): https://drive.google.com/file/d/0BymHaRd-ogL7UEdlQWVOMmpLRkE/view
Smooth Doom upscaled: https://drive.google.com/file/d/1Ks-xH5a6SYPC7ZWbo58xEFlsMrbFI5cj/view
Smooth Doom itself: https://drive.google.com/open?id=1ACJmF_5lZfI9hRFWSZp9gSwFVUEqA_6r

Mirror (Yandex): https://yadi.sk/d/421UOMcscHL9LQ


Make sure it's only 4x upscale without aspect ratio correction so the pixels won't look evenly square alike if used with boxy texture filter in the game.Insert other media


Here is what it look like ingame: https://imgur.com/a/CahJZAS



Edited by Vadim : grammar mistake, more mirror links.

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Imagine if Gifty included this amazing graphics in his mod as an option. Everybody would use that for sure. These are so much better than 2x neural upscale weapons.

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Would be cool but that would definitely increase the size of the mod and I think there is still some room for further enhancements. Now I can definitely say the pack is ready for combat but thirst for "better" will always be, then how often Gifty would be fine to update it, by the way only Vanilla style is there, the other styles Smooth Doom provides aren't there at all.

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