Pixel Fiend Posted May 1, 2020 (edited) I used to think that pixel-perfect pixelation would be my ultimate goal in making Doom look beautiful, but actually I'm never fully satisfied with the look. In a 3D game, there's never a perfect line between blurriness, sharpness and grain. Yesterday I accidentally ticked "Luma sharpen" setting from Mari FX shader loaded after Pixel Retro FX shader and I can't shake how amazed I am with the result. It reminds me of the effects the developers of Prodeus use in their promo art. When you walk around, there's no such grain distortion I've seen before and every square is strikingly accentuated witout looking rough. What is visible here is that every 4x4 pixel square is given a pixel-wide illumination border. Obviously not everyone is a fan of pixelation but to me personally, this makes this game's visuals substantially more consistent by today's standards. Edited May 2, 2020 by <<Rewind 2 Share this post Link to post
Redneckerz Posted May 2, 2020 Mari FX isn't a built in Doom graphic setting as far as i know, nor is Pixel Retro FX. Admittely the pic does look good, but by Doom graphic setting, i associate that with a built-in option in a source port. Mari FX and Pixel Retro FX aren't part of source ports. :) 3 Share this post Link to post
NoXion Posted May 2, 2020 Are there links for either of these? Google is not being useful. 1 Share this post Link to post
Redneckerz Posted May 2, 2020 (edited) 39 minutes ago, NoXion said: Are there links for either of these? Google is not being useful. MariFX Shader Suite + Github Retro FX is an older shader part of MariENB. Github. Not sure what Pixel Retro FX is, but it might be one of the two below: There is also Indecom's Retro FX with Dither and torridgristle's RetroShader. 1 Share this post Link to post
Pixel Fiend Posted May 2, 2020 https://forum.zdoom.org/viewtopic.php?f=103&t=60127 https://forum.zdoom.org/viewtopic.php?f=103&t=63394 Thanks for replying. To be honest, I was hesitant if anyone would even be interested in the topic and I forgot about placing those two links. The other two pixelation shaders you mention didn't work properly for me. I'm still satisfied using luma sharpening and I realized the graphic settings mod settings I used before were rather too blurry. Here's a comparison picture: before (up) and now (down). This lazy pic has jpeg damage but conveys the gist 0 Share this post Link to post
Redneckerz Posted May 2, 2020 27 minutes ago, <<Rewind said: Here's a comparison picture: before (up) and now (down). This lazy pic has jpeg damage but conveys the gist The two look nothing alike. If you were using these to demonstrate Luma Sharpen, wouldn't the exact same picture with the effect on and off make more sense? 1 Share this post Link to post
Pixel Fiend Posted May 2, 2020 (edited) Luma sharpen off Luma sharpen on 0 Share this post Link to post
Pixel Fiend Posted May 2, 2020 But my older screenshots don't seem that blurry, so I'm not completely sure if I hadn't messed something up for it to look so. 1 Share this post Link to post