Old-Doomguy Posted May 2, 2020 I'm just wondering how I enable pistol start in gzdoom. Haven't found an option for it. Bonus question : do you enjoy pistol start in iwads and pwads? Always or sometimes or never? 1 Share this post Link to post
Spie812 Posted May 2, 2020 There's no option to force pistol starts in Gzdoom (which I think would be nice, but alas). Instead, you can IDCLEVxx to a map after you start it to reset your inventory and whatnot. 0 Share this post Link to post
Old-Doomguy Posted May 2, 2020 12 minutes ago, Spie812 said: There's no option to force pistol starts in Gzdoom (which I think would be nice, but alas). Instead, you can IDCLEVxx to a map after you start it to reset your inventory and whatnot. Okay, thanks man. Yeah, that's the way I've been doing it - just thought there was a more convenient way. 0 Share this post Link to post
Tango Posted May 2, 2020 @m8f made an excellent mod for GZDoom that does exactly what you're after Old-Doomguy; see "IDCLEVer Starter" from this thread: 4 Share this post Link to post
baja blast rd. Posted May 2, 2020 (edited) You can bind a key to the console command "map *", which pistol starts the map you're on. In the console, I entered: Quote bind Home "map *" 59 minutes ago, Old-Doomguy said: Bonus question : do you enjoy pistol start in iwads and pwads? Always or sometimes or never? Yes and almost always. 5 Share this post Link to post
HitelbeVettBor Posted May 2, 2020 41 minutes ago, Old-Doomguy said: just thought there was a more convenient way. It is more convenient to disable autosaving and then deleting every savegame. You can find autosaving in the miscellaneous options if I remember correctly. 0 Share this post Link to post
SilverMiner Posted May 2, 2020 Just write this in MAPINFO: defaultmap resetinventory 0 Share this post Link to post
PKr Posted February 9, 2022 (edited) Spoiler Oops, I had two threads opened at once and wrote the comment in the wrong one. But the comment would still be useful for many people. I really can't understand why this feature hasn't been added to GZDoom to this day... I mean GZDoom is all about features and customizability after all, and "pistol start after death" has been a highly requested feature for years. But most importantly it could've been added so easily at least to more recent builds. For those who know how to compile source code: 1. Download GZDoom 4.7.1 source code. 2. Go to \src\menu\doommenu.cpp 3. Ctrl+F "CVAR(Bool, m_simpleoptions, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)" and add CVAR(Bool, pistolstartafterdeath, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) below that line. Save changes. 4. Go to \src\g_game.cpp 5. Ctrl+F "EXTERN_CVAR(Bool, sv_singleplayerrespawn)" and add EXTERN_CVAR(Bool, pistolstartafterdeath) after that line. 6. Ctrl+F "if (BackupSaveName.Len() > 0 && FileExists (BackupSaveName.GetChars()))" and change that line to if (BackupSaveName.Len() > 0 && FileExists (BackupSaveName.GetChars()) && !pistolstartafterdeath) 7. Compile the source code. 8. Open console in game and write "pistolstartafterdeath 1". I seriously have no idea how this option might've been the problem (given how you could simply turn it off if you don't need it in some mods/wads). ¯\_(ツ)_/¯ Edited February 9, 2022 by PKr 0 Share this post Link to post
BGreener Posted February 9, 2022 (edited) I’m not a fan of the “map *” command because it resets the playtime. I’d rather kill myself - with a pointblank rocket! Or get wrecked by the nearest baddie/painfloor. @Tango also linked a great mod. 0 Share this post Link to post