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IronEagle Competition 19: Ever Shrine (now with download link!)

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Another month has come and gone and that means it's time for a new edition of the IronEagle competition, the ironman challenge that welcomes anyone, whether you like a little of the old ultraviolence or you steer clear of that, opting for the other difficulty levels. Just to be clear, streams/Twitch VODs/etc. are allowed in lieu of demos, if you want to do that. If you want to stream, you're welcome to join the party. If you don't want to stream, that's fine, too.


This month we're going to turn to a shorter Boom selection from the recent past. This month, competitors will challenge themselves against Ever Shrine.


This mapset from early 2016 was created by @Alter, who has contributed to a number of solo and community projects. In Ever Shrine, Alter created a short mapset built around midis from the great @Jimmy, even incorporating James Paddock into the story. In this mapset, you are the captain of a ship who has come to an island "in search of what J. Paddock wrote down in his journal." You have lost your crew, but will bravely face the dangers alone, in hopes of finding what Paddock was unable to find, the Evershrine.


Ever Shrine begins at Map 01. Survival is completion of Map 03.


The winner's for this month are (further details are listed below):

UV: Bdubzzz

HMP: Dieting Hippo

HNTR: Pegleg




The water in the first map is inescapable.


I meant to include this warning, but forgot and left it off. If you fall off the boards into the water, you can't get out. There is one spot that will allow you to escape from the water if you're in it, but, for the most part, the water between the boards is a series of inescapable death pits.


If you did your run within the first four hours of my posting this thread, and fell victim to the deep water, please feel free to record your run again and call it Category 1 (if it was blind to begin with). This was my fault for forgetting to warn you about this potential problem.



The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.



The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). Further rules are below.

  • Submissions (except for streams, as described below) must include a demo from one of the listed acceptable ports. The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions, which I will address as they arise).
  • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
  • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels are treated as extra credit.
  • Freelook is allowed. Jumping and crouching must be disabled.


Accepted Ports (any of these are acceptable provided they will actually run the mapset; there is no preference):







Category System:

Category 1: Blind run.

This explains itself. You have no knowledge of the wad and have not played/seen it before.

Category 2: Non-blind.

If you have played the wad before and/or possess any foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.


I'm happy to be lenient on determining the category of a run, to a degree.

If, during practice, you die in the first 10 seconds of the first map and you see virtually none of the mapset except some part of the first few rooms, I'm happy to say that the playthrough you submit as your run was Category 1.

If, during practice, you die 10 seconds into Map 02 and then and go on to survive the mapset, something like that would still be Category 2.

If, at some point in the past, you watched a random stream of part of a random level and you never reach that level during your playthrough, you may submit your run as Category 1.

If, at some point in the past, you watched a stream of a level and you reach that level during your playthrough (whether you survive that level or die), such a run would be Category 2.



Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here.


Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.


When you submit your run, please the include the following information:

The category (1 or 2)

The difficulty

What map you died on (if you survived, just say so)

The time elapsed when you survived/died (even if it's only approximate)

How many kills you had on the map you died on

The port you used (if you included a demo)

A link to the stream/video (if you did a stream)


You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map, please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In other words, put the text in a spoiler if you say something like:


"I thought the demon rush would do me in on Map X, but it ended up being the circle of hitscanners on Map Y that got me."

"I thought I would be able to avoid the rockets from the turreted revenants on Map A, but then the archviles teleported in, and that was the end of my run."

"Had I pressed the right switch instead of the left switch, I would've gotten the secret BFG, and probably survived Map Z."


Don't worry about putting it in a spoiler if you say something like one of the following:


"This was a good mapset. The texturing was spot on and the encounters were well-designed."

"Protip: You survive longer if you don't get shot."

"This is a great example of being good at Doom."



Everyone gets tired. Sometimes people do better than they expected to do. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. However, there are some general ground rules:



  • You are free to take a quick break when needed. Note the emphasis on "quick."
    • Try to keep the breaks as short as possible.
  • Intermission screens, if applicable, are the best time to do this. Multiple demos cannot be accepted, barring exceptional circumstances.
    • An example would be that you can only record/stream for a certain amount of time, so you are forced to split up long demos/streams.
  • You may split up demos at death exits. If you reset the map before going to the tally screen on a death exit, you must either end your run there or play the map again.
    • If you die going back around, your survival of that map will count, but your run will end there.



Attempting to max the maps is not necessary to win.


Ranking for this mapset will be determined by:


Total time for survival

The map on which you died

Total time elapsed upon death

Kill count on the map you died


All mods used during play must be merely cosmetic.

If you die, please wait a few seconds before quitting.


If you don't know how to record demos and don't want to stream, I recommend getting a launcher (such as the ZDL launcher), which may make your life easier (at least, when it comes to recording demos). Once you have the launcher set up to find your IWAD's and ports, you can use the field at the bottom entitled "command line parameters" to record your demo with ease.


Template for PRBoom+:


-iwad doom2.wad -file evshrine.wad -complevel 9 -skill <x> -warp 01 -record <IEevshrine>


Template for ZDoom:


-iwad doom2.wad -file evsrhine.wad +compatmode 6 -skill <x> +map map01 -record <IEevshrine>


For the command lines, x = 2 for HNTR, x = 3 for HMP, and x = 4 for UV. Also IEabsoldis would be replaced by whatever the name of your demo is.

Obviously, remove the angled brackets.


Using the ZDL launcher will allow you to select your skill directly and skip the wad selection and warp by immediately starting you in MAP01 on launch.

This wad uses complevel 9 or Boom (strict).


When recording in ZDoom, double check your compatibility settings. When the compatibility is set from the cmdline, it doesn't always stick, so open the port in an IWAD map and make sure to set it to Doom (strict) to be sure the compatibility settings are correct. ZDoom will remember the settings next time you start it.


Happy Dooming!




Previous IronEagle Competitions



Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)

Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)

Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)



Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)

Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)

Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)

Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)

Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)

A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)

Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)



Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Fava Beans (Winners -- UV: NaZa   HMP: n/a   HNTR: Pegleg)

Beyond Revival (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Absolute Dishonor (Winners -- UV: Veinen   HMP: Crusader No Regret   HNTR: kalaeth)

Edited by Pegleg : I forgot to include a warning. Also added a download link. And finally I added the winners.

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Level 1


25/86 monsters killed

As for the Category...


I died within the first 3 seconds of the first attempt, and I decided to overwrite it with this demo. I wasn't quite sure how to interpret the first 10 seconds comment so I leave it to you to determine if it's a Category 1 or Category 2


I feel like a NaZa style 'warning' is warranted for the opener



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Dang it. I knew there was something I forgot. Thank you for the reminder Horus. I will be adding it to the opener.




If you fall into the water from the boards, you can't get out, except for one specific spot.

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Survived, category 1... I knew about the water, but it seems it's still category 1 nonetheless. I've never played this before.




I highly doubt I would have survived MAP03 had I not been pumped up because I survived Vanguard's Superstrucutre in the past. I think I can do that kind of map now with fair ease. Didn't stop me from nearly dying to the very final encounter, that would have been embarrassing.


If you want to see a GAD, fast forward to 17:55. It's worth seeing, trust me. Bizarre how I survived after that. I think overall I had all of my near death escapes on MAP02; surprisingly none on MAP03, that's probably because every corner of that map had a soulsphere though.



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Dead: Map02 (119/282 kills)

I read the "don't jump in water" thing just before I downloaded to set.  thank god because that's a bullshit start otherwise.

I got infinite heighted and insta-punched by multiple revenants in one whole instant, in the second map.

Ultra-Violence (Category 1; Blind)



Kindof a dark mapset in a lot of places.  I'd recommend playing with gamma off.

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Category 1 UV

Survived in 23:47



fun easy slaughter gameplay where you can literally just run the entire time since there is lots of room.. still a few places that can catch you off guard (I almost died on Map 02 multiple times)


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Did you come to this thread and think to yourself, "Where is the download link? Where do I go to download Ever Shrine? I want to participate in IronEagle this month, but I can't find the file!"


To everyone who came here and was disgruntled that they couldn't find the link, rest easy. I corrected that error and added the link, as usual, in the OP.


I apologize for any confusion that may have caused.

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Died on map02...so soon..so young...








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Category 2

Difficulty: HNTR

Dead on Map 01

Kills: 35/81

Time: 5:12




Pro-tip: If you're going to run around like a madman, make sure you don't run straight at an enemy projectile. At least try to dodge.

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Category 2 this time, DEAD on MAP02 with some 180 enemies killed or so.


Huh, I didn't expect there to be AVs, they pranked me a bit too well - I mean really, just a few Revs and lots of small closets to hide behind, in addition to a BFG with plasma cells around + a Soulsphere? 200 IQ tactics from me right here, c'mon seed, you can do better than this. I did watch John's run when he streamed this, but actually I only remember the blue closets on the first level, everything else is blank in my mind, especially MAP02.



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A great big thank you to everyone who participated this month. I hope to see you back next month and, hopefully, you'll convince your friends to stop by, too.


Without further ado, the final standings for this month:



1. Bdubzzz (Survived)

2. NaZa (Survived)

3. seed (Map 02)

4. Suitepee (Map 02)
5. NoisyVelvet (Map 02)

6. Austinado (Map 02)

7. Horus (Map 01)

8. I_Punch_Demons (Map 01)



1. Dieting Hippo (Map 01)



1. Pegleg (Map 01)

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