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Revenants homing puffs

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Could someone please direct me to where in the doom source the states/frames for the revenants homing puffs are ?



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see `A_Tracer()` function, the first code lines (i looked at Chocolate Doom, but the original source should be the same):

    if (gametic & 3)
    // spawn a puff of smoke behind the rocket		
    P_SpawnPuff (actor->x, actor->y, actor->z);


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ah, sorry. programmer's deformation, i guess: always answer with the code. ;-)

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