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Posted (edited)

There some players asked about latest version of chillax2 WAD but link of author is broken. Now I found in my old PC latest version and uploaded in my dropbox. On new version author Arcore have fixed some balance, HOM and monsters stucks.

 

Chillax2 latest Version: V 1.5.5

 

Chillax2 in Wad-archive (latest V1.4.1): Link

 

There are my Playlist

 

thumb2.jpg.b865a39d8162e7f57f9723c4da89d225.jpg

Edited by CrazyDoomguy

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When will this wad be in full version? and how many tracks will be in it compared to the first part? As I look good has been made for a long time.

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1 hour ago, Doom fan said:

When will this wad be in full version? and how many tracks will be in it compared to the first part? As I look good has been made for a long time.

By Arcore:

Unfortunately, I'm unable to finish this project because of:

- time constraints

- lack of interest from the general public

 

For lack of interest from the general public, some people have shown interest, but not enough.  And worse, there's a group of people that started their own chillax2 project recently.  It's my understand that this group is aware of the existence of my chillax2 project, so it's unclear what their reasoning is for starting their own chillax2 project.  

 

It is sad to see my project go unfinished.  There's only 2 options I can see:
1. Wait 1-3 years to finish it.
OR
2. Convert the project into something different (non-chillax, rebrand it as a typical wad with reduced monsters) and simply end it (at MAP10).

 

I'm very sorry that I started a project that I could not finish; a project that gained your interest, and I failed to finish it.  

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5 hours ago, CrazyDoomguy said:

- lack of interest from the general public

I mean, I know at least three multiplayer servers that could use a fresh new slaughtermap pack like this. A lot of them (and I mean A LOT) have been using just Chillax and SF2012 for years now. There's nothing wrong with that, but it never hurts to throw something new in the mix for a change.

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Aren’t the tracks expected to continue as there were 47 tracks in the first part?

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20 hours ago, Doom fan said:

Aren’t the tracks expected to continue as there were 47 tracks in the first part?

As I wrote, Arcore dont know. It all depends on his motivation create new maps. Earlier he planned to make 32 maps

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