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iconofeggsafe666

A Random Mapping Contest!

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I thought that this part in the contest rules section means that vanilla doom maps are ok too:

On 5/13/2020 at 8:20 AM, iconofeggsafe666 said:

Maps must be exported in GZDoom-UDMF, but you can still keep it vanilla, though

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7 minutes ago, Walter confetti said:

I thought that this part in the contest rules section means that vanilla doom maps are ok too:

Need to update the rules. Thanks for clarifying what a newcomer wouldve said.

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On 5/14/2020 at 4:39 PM, iconofeggsafe666 said:

Heh, the amount of new stuff in the final product would go over 100 MBs, due to all the content in the megawad.

Then people would complain if the end result brings nothing new to the table aside from maps and textures. So I suggest you to take some time compiling the textures into a standalone pack if necessary to reduce the file size.

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19 minutes ago, TheNoob_Gamer said:

Then people would complain if the end result brings nothing new to the table aside from maps and textures. So I suggest you to take some time compiling the textures into a standalone pack if necessary to reduce the file size.

Don't forget new enemies, new weapons, acs, etc, etc.

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that face when your map is corrupted 

 

Screenshot_4.png.8d399ade1573fbceb093fb02824d2ca9.png

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Posted (edited)

It could be way more easy if you guys uses the TX_START and TX_END for the new textures, you know.

 

The patching up for textures it will be a pain in the ass without this lump, trust me!

Edited by Walter confetti

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Alright, the video output your map made (I work with OBS) was laggy, so i will give my thoughts on the map here, @sergeirocks100.
1. None of the doors seem to work. You might want to go over your IWAD and check for any broken doors, and fix them before release.
2. It's only map08, and the level's start has Plutonia and TNT levels of hitscan combined at the start.
3. I like the original stuff showcased in the map, map08 is Tricks and Traps, and you strayed away from that map's feel. Good job!

4. The outdoor starting area looks a teensy bit strange. Mind adding some foliage and all that?

5. In the revenant attack room, missing textures are everywhere.
Overall, solid map idea, not solid execution. Try and fix some of the stuff i mentioned, send it back, and you may have a high chance of winning a spot on the megawad! :)

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a lot of the map's issues stem from me pretty hastily converting it from doom format to UDMF and not playtesting, including the doors, i agree the starting area could use some work, i agree that i should go ahead and reduce the enemies on higher difficulties, the map uses some ultimate doom textures, which i forgot to include with the WAD, which is why there's missing textures in the room, i'll go ahead and resubmit the map with most of the issues fixed, although i don't think the texture issue can be solved without including the ultimate doom textures in the PWAD

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Posted (edited)

Map's done. Here's the link The Link

 

Map name and music track already configured.

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9 hours ago, Wneaf said:

Map's done. Here's the link The Link

 

Map name and music track already configured.

Awesome Map. I loved the sprawling nature of it, so you scored a spot!

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55 minutes ago, iconofeggsafe666 said:

Awesome Map. I loved the sprawling nature of it, so you scored a spot!

Glad you liked my map!

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1 hour ago, Black Shuck 97 said:

Sounds promising, I have a gothic map I’d love to submit.

Submit it here! Hopefully it's UDMF! if not, take some time to convert it! :D

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Shoot I only make vanilla maps

 

 

I don't even understand what udmf is

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@Clippy You can map in the vanilla format first, then reopen it as UDMF format and fix anything weird that happened during the conversion.

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