LucidLocomotive Posted May 13, 2020 In Plutonia from the “add-ons” menu of Bethesdas Doom II source port (steam, switch, xbone, ps4) in map 28: Sewers. If you reload a quicksave after you have already picked up the red key, and left the area where it is located, the ambush will not teleport in after you flip the switch behind the red door, unless you go back into the red key room and fire a weapon first. 0 Share this post Link to post
Bashe Posted May 13, 2020 That has to do with the fact that when you save and reload, the enemies go dormant again and have to be re-alerted. This is vanilla behavior that got carried over by the looks of it. 0 Share this post Link to post
ZeroTheEro Posted May 13, 2020 https://doomwiki.org/wiki/Targets_not_preserved_in_saved_games that bug is not exclusive to the re-release. 0 Share this post Link to post
idbeholdME Posted May 14, 2020 (edited) Funnily enough, this is the exact thing (enemies going dormant after loading) that back then made me start looking for a solution on how to fix it and is and the reason I stumbled upon and entered the world of Doom source ports. Thinking back, I can't imagine ever playing like that again. This and the blockmap bug.... Gross(e optional :P). 0 Share this post Link to post