Anonymous777 Posted May 16, 2020 I was wondering about how it would affect the game if some Doom weapon mods gave the melee weapon an SF3-esque parry? Like the initial parry is 1 or 2 ticks and the recovery is long, but if any attack hits you during that initial parry frame, about 75 to 90% of the attack's damage is reduced. 0 Share this post Link to post
Dark Pulse Posted May 16, 2020 (edited) Great, that's all we need, someone going Daigo on the Cyberdemon... 1 Share this post Link to post
FractalBeast Posted May 16, 2020 (edited) Oh, like a fighting game... ...I assumed you meant parrying like in Soulsborne games, and I dreamed of parrying a Cyberdemon to death. 0 Share this post Link to post
baja blast rd. Posted May 18, 2020 On 5/16/2020 at 7:10 PM, FractalBeast said: I dreamed of parrying a Cyberdemon to death This is why I make videos lmao. So many of these become relevant at some point... 10 Share this post Link to post
FractalBeast Posted May 18, 2020 The sword allows you to take out and defend against rockets? Not exactly what I imagined but still very cool. I seriously imagined Doomguy catching the rockets, and throwing them back. 0 Share this post Link to post
Wagi Posted May 18, 2020 1 or 2 tics is about 50ms, which very well could be less than your ping time against a lot of servers. I imagine that such a concept would be basically unworkable in C/S Doom ports. 0 Share this post Link to post
ZeMystic Posted May 20, 2020 The day Doom gets turned into a soulsbourne game, it'll be too late for me. 0 Share this post Link to post