I decided to experiment with a gimmick: Bright light that hurts but can be turned off. I'm using Doom 2 format so I have somewhat limited options so I settled for a step-on button.
But that's not important. What is important is that Action 36: Floor lowers to 8 above highest floor doesn't trigger. Enclosed is a map I conducted test on - 2 identical buttons but with different actions on lindefs. Blue button will sink into the floor, but red button will not move instead of going 16 units down and staying 8 units above floor.
I decided to experiment with a gimmick: Bright light that hurts but can be turned off. I'm using Doom 2 format so I have somewhat limited options so I settled for a step-on button.
But that's not important. What is important is that Action 36: Floor lowers to 8 above highest floor doesn't trigger. Enclosed is a map I conducted test on - 2 identical buttons but with different actions on lindefs. Blue button will sink into the floor, but red button will not move instead of going 16 units down and staying 8 units above floor.
button test.rar
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