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Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod

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Would love to see a proper mapset with this mod implemented!
Just to have another motive to download and play Eternity Engine :)

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yo, so colare has had a very very very minor revision regarding a few palette related issues. you can get it here. enjoy.

 

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Mod for Eternity Engine that supports both Doom and Doom II... what could be better? I have played with it some Ultimate Doom levels and liked very much.

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How do I use mods for Eternity Engine? I tried various methods such as extracting files and folders into same folder as Eternity.exe, putting it in its own folder \base\colare, starting with Eternity.exe -game colare, or Eternity.exe -edf colare, but nothing works. I checked the Eternity wiki and couldn't find anything either.

 

Someone please help.

 

Never mind, I just kept the files zipped, and used them like PWADs in Doom Explorer.

 

I combined Colander with Cubic Worlds (WIP) and it's a good challenge.

Always like to see some fresh assets.
I enjoy try some unique mods outside of Zandronum/GZDoom.

 

Admittedly, bit hard going back to software mode after playing on OpenGL/Vulkan. Maybe I'll connect my PC to a CRT for that retro feel. ;-)

Edited by marco.nadal.75 : Problem solved

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37 minutes ago, marco.nadal.75 said:

Never mind, I just kept the files zipped, and used them like PWADs in Doom Explorer.

Alternatively, you can also save the zipped files inside a .pke file, which is similar to .pk3 files but specifically designed for EE.

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