Phobus Posted May 27, 2020 @Doomkid - it's one of mine, but E2MWalter for Doom is (should be?) Vanilla-compatible and has reviewed favourably. 1 Share this post Link to post
Doom_Dude Posted May 27, 2020 The only vanilla wads I have that are worth playing would be... 10 Years of Doom 11 Years of Doom 1 Share this post Link to post
Steve D Posted May 27, 2020 You could count the seconds until I mentioned Realm of Chaos, a full megawad of 1996 vanilla maps. The 1999 date, which has tended to color the community's opinion of this wad, is actually for the 1.4 final revision and bugfix . . . which didn't fix all the bugs. ;D 5 Share this post Link to post
Doomkid Posted May 27, 2020 Thank you all, these recommendations are perfect so far. The overall quality of the pack is definitely increasing with all these new additions, and there are some suggestions I can't believe I forgot, like the vanilla smooth doom weapons. 3 Share this post Link to post
ReaperAA Posted May 27, 2020 (edited) 21 hours ago, Doomkid said: Plutonia and TNT wads: PCRP Its PRCP (Plutonia Revisited Community Project) not PCRP. Also, if possible, can you write names of projects alongside wad file names, like I did for PRCP. 2 Share this post Link to post
Doomkid Posted May 27, 2020 Definitely will do as I update this, the filenames alone are sometimes not nearly descriptive enough, but going through and naming each one will be a slog so it might take a short while before I get it done. I've also decided to leave "Oops, All Techbase" out for now, once it's complete (or is as complete as it will ever get) that's when I'll go ahead and truly add it in. Keep em coming friends. 4 Share this post Link to post
Doomkid Posted May 27, 2020 (edited) On 5/27/2020 at 3:27 AM, Xyzzy01 said: Would my wad be accepted? I'm unsure since it needs Chocolate Doom's -merge command for the custom sprites. Otherwise, it's 100% vanilla. https://www.doomworld.com/idgames/levels/doom2/d-f/fricasse The -merge command basically just replaces DEUSF. I'll include DEUSF in Fricasse's directory along with some instructions on how to load it (since it's way easier in Choco than in Dos) Quote To play Fricasse in Dos (or DosBox) 1 - Copy the contents of the 'FRICASSE' dir to your vanilla Doom2 dir. 2 - Use DEHACKED.EXE to load 'fricasse.deh'. Press 'w' to write it to a new exe called DOOMHACK.EXE 3 - Exit DEHACKED 4 - Use DEUSF to merge doom2 flats/sprites into 'fricasse.wad'. Type 'DEUSF -append fricasse.wad'. 5 - Type 'DOOMHACK' and enjoy Fricasse! It's a shame this trick for custom sprites in vanilla isn't more well known, the oldschool DEUSF approach is ever so slightly more of a pain in the butt for the end user! Edited June 10, 2020 by Doomkid 1 Share this post Link to post
Xyzzу Posted May 27, 2020 (edited) And to think just yesterday I learned to put flats at the top of the WAD lumps. Thanks for the info, Doomkid! but the damage by that numpty named numlumps has already been done to me T_T On another note, I've just finished converting most of my old Confinement 256 maps to vanilla! 2 Share this post Link to post
plums Posted May 27, 2020 (edited) @Obsidian's Countdown To Extinction (ticktock.wad) should be Vanilla compatible, partly at my insistence -- there were just a few maps that weren't when I got it for beta testing. I say should be because I don't think it's been tested in actual Vanilla Doom, "only" Chocolate, and there's a bit of Dehacked stuff for the last boss, that I would want to test in Vanilla before 100% confidently saying it's compatible. But even outside of that, the other 31 maps are definitely Vanilla. He's also done Operation Hydra and probably some other stuff. Outside of that, there's also Perdition's Gate, which you may or may not want to include because of it's history as a commercial project even though no one actually cares anymore. Edited May 27, 2020 by plums 4 Share this post Link to post
Capellan Posted May 27, 2020 SPECTRUM has a new boss monster but is a -complevel 3 UitDoom episode so I believe it would meet the definition? It's limit removing if that matters: you'd visplane it in the original engine (but you can do that in Requiem too!) 3 Share this post Link to post
galileo31dos01 Posted May 27, 2020 City of Doom Garrulismo #1 Kill The Next Generation Baker's Dozen WolfenDoomed Osiris Phobos Relieve the Nightmare Real World 1, 2 Realm of Chaos Return to Daro Scientist 2 Sector 666 System Vices The Devilz Work (can't find it in your list) The World of Deth: From Heaven to Hell Witness of Time (two maps have boom actions though) Wonderful Doom 1K Lines CP How delicious these are is in the eye of the beholder, they're all vanilla as far as I know, maybe one or two may not run in choco but who knows. You can take a look at this if you want to find more obscure vanilla stuff. 1 Share this post Link to post
Demion Posted May 27, 2020 Mass Extinction by Nicolas Monti, for Doom 2. Vanilla textures, great difficulty, and low amount of monsters in every level (80-140). Very recommended. Works on Chocolate Doom. 2 Share this post Link to post
Doomkid Posted May 28, 2020 (edited) 10 hours ago, Capellan said: SPECTRUM has a new boss monster but is a -complevel 3 UitDoom episode so I believe it would meet the definition? It's limit removing if that matters: you'd visplane it in the original engine (but you can do that in Requiem too!) I'm glad you mentioned this. As long as it doesn't go extremely far over the limit, I'm content simply chucking a copy of DOOMP or DOOM2P in with a few limit removing sets. I'd prefer the vast bulk to be "true vanilla" but I see no harm in sneaking in a limit removing set or two EDIT: Updated the list on the "what's been added" section. Loads of new content on top of the ton that was already there - exactly what I wanted to achieve. If anyone has any more suggestions, I of course welcome them. Edited May 28, 2020 by Doomkid 0 Share this post Link to post
Maximum Matt Posted May 28, 2020 I especially appriciate that you seperated the deathmatch maps from the single-player ones. You should call this Maximum Doom: The Way 'Kid Did 10 Share this post Link to post
P41R47 Posted May 28, 2020 18 minutes ago, Moustachio said: Any room for one more? Atonement I didn't saw any new notice about this work. Glad you brought it up, Moustachio! Hows the progress on the next chapters? 2 Share this post Link to post
Moustachio Posted May 28, 2020 4 minutes ago, P41R47 said: Hows the progress on the next chapters? Very, very slow. I have been working on other community project contributions for the time being. 2 Share this post Link to post
Doomkid Posted May 28, 2020 Alrighty, this pack is officially updated - check out the OP for details and a big list of all the wads included. If I've got my numbers right, there's a whopping 362 quality wads here, nearly half of which are long-form wads or even megawads. A veritable truckload of high-quality content! https://doomshack.org/~doomkid/DOOMWADS.zip I'll do a further update when Akeldama, Oops and Rowdy Rudy II are all fully complete (and if more stuff is suggested between now and then I'll certainly sneak it in as well). Thanks a bunch to everyone who helped curate this truly varied pack. 5 Share this post Link to post
Chip Posted May 29, 2020 Congrats to everyone! Great job Doomkid, keep it up (as if you never kept it up XD) 1 Share this post Link to post
Doomkid Posted June 10, 2020 Hey everyone, just posting because I updated this again today! Here's what's been added: -OATB: Oops! All Techbase -Akeldama -CENTAURI: Alpha Centauri -The 64 KB challenge (both vanilla and limit removing) -The latest build of REKKR -SPRFIX19: Doom / Doom 2 minor sprite fixing project -BB4DOOM: Beavis and Butthead for Doom and Doom2 (found by Mad Butcher) I've also added JadingTsunami's excellent vanilla launcher VULD under the "utils" directory. Link is still the same as before, I''ve simply updated the zip: https://doomshack.org/~doomkid/DOOMWADS.zip Still planning to add Rowdy Rudy II once it's finished, and Misjudged Massacre looks like it will be a fine addition once complete as well. Any more suggestions, please don't hesitate to share them! 7 Share this post Link to post
Never_Again Posted June 12, 2020 (edited) #1KILL !PIPE! !POIS! 1_ON_1 101 11BONES 11GETBFG 11NIDECK 1500AD 21RATMAZ 666EPIS A41_SPDM AARRGHH! ABYSS ACHERON AE_PROJR ALBILLO ALCATRZ1 ALONE AMBUSH ANDER2 ANRRTI APOCALYP APOCH(1-5) ARACHNA ATRIUM BAK2HELL BARONBBQ BARREL2 BASILICA BASTARD3 BCDEATH BILBO11 BLAKHELL BNBEYOND BUNKER (Terry Hamel) CASTEVIL CHEESE CHURCH COMCON CONQUEST CONVERTM CORTYR_B CRESCENT CROSST CYKE CYRIL2 DANTE666 DAMN2 DARK20 DBUILDK DERTURM DETH1 DETHFLOW DIIE DMANMLY DMHUNGER This is just off the top of my head coupled with a quick look at my demos, I'll add more later. Good thing you changed the name from "Classic Vanilla Pack" as most of the classics are in fact missing at the moment. :) edit: - DEADBASE and MNTFIRE can be replaced with the unified WSTLAND, which also has the third map in the series (SANDSDTH) not in this list - The UCA series is missing DIOPATRA and TALPOIDA. Along with SAPIDUSB they were designed to be played continuously. Edited June 12, 2020 by Never_Again : added notes about two series 4 Share this post Link to post
Doomkid Posted June 12, 2020 (edited) Thank you Never_Again, this is extremely helpful. If you do the rest of the alphabet with roughly this number of wads for each letter, we'll probably end up with ~500-600+ wads in total. Which is just fine by me! 1 Share this post Link to post
Redneckerz Posted June 12, 2020 51 minutes ago, Doomkid said: Thank you Never_Again, this is extremely helpful. If you do the rest of the alphabet with roughly this number of wads for each letter, we'll probably end up with ~500-600+ wads in total. Which is just fine by me! A few more: Mr Doom Solo Deathmatch. An early DeHackEd based bot system that came with 30 deathmatch levels. Nemisis Experiment - Justin Fisher's unfinished designer tour for wicked architecture. Unfinished, still a good demonstrator of a lot of unexpected Vanilla trickery. MCFEARSM - A waving flag, swimming underwater fishes (Call of Duty just copied this years later) and reflective floors, in Vanilla. Also more demonstration than gameplay, but hey. Egyptian Doom AfterDoom 2: Deep Space Pursuit Bedlam Eye of the Beholder 2 Project X + patch 2 Share this post Link to post
Pierrot Posted June 13, 2020 The Ruins' Awakening for Plutonia, needs sprites merging. 1 Share this post Link to post
HavoX Posted June 13, 2020 (edited) 578MB?! That's insane! ...okay, give me some time. 1 Share this post Link to post
Doomkid Posted June 20, 2020 (edited) Over 60 new additions to the Doom1 section thanks to Never_Again! The new version of the pack hasn't been uploaded yet as I'd like to wait for the rest of the alphabet of entries I've forgotten or missed. I've also added the handful that Redneckerz suggested as well as Pierrot's wad for Plutonia. I accepted just about every item on the list, sans about 8 or so that seemed too sloppy even for a pack that generally has open arms to basic or antiquated mapping of the old era. Looking forward to adding the rest! Edited June 20, 2020 by Doomkid 4 Share this post Link to post
Phobus Posted June 20, 2020 Oooo, I wonder if that BUNKER is the one I remember from the 90s... When the pack has been updated, I'll have to have a look. 1 Share this post Link to post
Redneckerz Posted June 20, 2020 7 minutes ago, Doomkid said: Over 60 new additions to the Doom1 section thanks to Never_Again! The new version of the pack hasn't been uploaded yet as I'd like to wait for the rest of the alphabet of entries I've forgotten or missed. I've also added the handful that Redneckerz suggested as well. I accepted just about every item on the list, sans about 8 or so that seemed too sloppy even for a pack that generally has open arms to basic or antiquated mapping of the old era. Looking forward to adding the rest! Another one for the utils i recently had the joy of getting on /idgames: Vanilla Doom Actions. More details ive written up here. 1 Share this post Link to post
Doomkid Posted July 9, 2020 (edited) Just updated this big beast on Doomshack - link is the same as always: https://doomshack.org/~doomkid/DOOMWADS.zip Edited August 24, 2020 by Doomkid 2 Share this post Link to post