Russell_P Posted May 26, 2020 (edited) 17 years ago I released a map called Doom Raider which somehow managed to scrape into DoomWorlds top 100. It's safe to say the map is looking somewhat dated these days. It was my first non vanilla map and I only really achieved part of what I was aiming for. Over many ZDoom (and subsequently GZDoom) updates, many of the maps features have become diminished or broken. The original map is now unplayble due to GZDoom changes which leave the poison clouds in the level with infinite height, which makes it almost impossible to survive without cheats. So here's an unpdate/new version/reimagining/reboot/whatever. This started out as an exercise in updating my doom mapping knowledge, but ended up becoming a complete obsession. I have undoubtedly spent more time on this new version than I ever spent on the original and, if I was to produce a list of changes, it would be quicker to list the things I haven't tinkered with. If it wasn't for the cuurrent lockdown, which has given me a large amount of free time, I doubt ths map would have been released this year. This level borrows a fair few resources from other mods. I have tried to be thorough in giving appropriate credit, but some sources were a bit vague, so as a result some stuff is credited to a mod rather than a person. If anyone cares to shed more light on the origins of some of this stuff that would be awesome. A single player map for GZDoom 4.3.3 (not 3.4.4 as i originally stated) with a playing time of around 30 mins. It's a standalone level, doesn't need any other resources loaded. In fact it probably wont work if loaded with other mods. Ignore the orange text stuff on startup, it's GZDoom complaining about me leaving text files everywhere. And yes I know the trees can look a bit glitchy at the start. That's the price you pay for closely packed wide sprites. I did try tree models, but they only made my jungle look like an orchard! DoomRaider(2020).zip here are a few comparison shots... Edited May 28, 2020 by Russell_P : correcting version of GZDoom needed 66 Share this post Link to post
Phobus Posted May 27, 2020 I love it when the classic ZDoom mods get revisited - it always seems to work out very well! Screenshots certainly look nice here, so I've downloaded and will check it out soon. 0 Share this post Link to post
RichardDS90 Posted May 27, 2020 Gave it a whirl, it's a nice update, but I do admit it is a little too dark in some spots mainly in combat, and it's a little too awkward to use a flashlight with a pistol to do so. Other than that, it's pretty good. 0 Share this post Link to post
Tony_Danza_the_boss Posted May 27, 2020 Doom Raider was one of the first wads I ever downloaded as a kid and played. Awesome to see you're still active and even more awesome to see this classic get an update! 0 Share this post Link to post
Russell_P Posted May 27, 2020 Thanks for the comments guys. Yes it is a very dark map but intentionaly so. I design in a very dark room and everythng seems ok in these conditions, so maybe if people play this in a bright room there will be visability issues. The gloves...OMG...yeah that is probably something I should have considered but I spent so long working on this i guess i developed a blind spot there. Now that it's pointed out it does seem like an obvious omission. or maybe where doom raider lives they have very strict handling protocols for weapons, black gloves for most pistols, brown for shotguns, and uzis, being the most sterile of weapons, are best wielded bare handed. 4 Share this post Link to post
RichardDS90 Posted May 27, 2020 1 hour ago, Russell_P said: or maybe where doom raider lives they have very strict handling protocols for weapons, black gloves for most pistols, brown for shotguns, and uzis, being the most sterile of weapons, are best wielded bare handed. I was gonna say something about the glove discrepancy on the weapons, but for me, I consider that explanation to be hilarious. 0 Share this post Link to post
arnaldocsf Posted May 27, 2020 1 hour ago, Russell_P said: or maybe where doom raider lives they have very strict handling protocols for weapons, black gloves for most pistols, brown for shotguns, and uzis, being the most sterile of weapons, are best wielded bare handed. It's cannon now. Doom raider can be a demon killer, but a well dressed demon killer. 0 Share this post Link to post
Russell_P Posted May 27, 2020 Absolutley! A gentleman must keep up appearances. 3 Share this post Link to post
kalaeth Posted May 28, 2020 aaah, I can't play ;_;" Execution could not continue. Script error, "DoomRaider(2020).pk3:decorate/doomraiderfist.txt" line 192: Invalid parameter 'a_startsound' running on GZDoomg4.2.3 64 bits, was really looking forward to replaying it! 0 Share this post Link to post
RichardDS90 Posted May 28, 2020 16 minutes ago, kalaeth said: aaah, I can't play ;_;" Execution could not continue. Script error, "DoomRaider(2020).pk3:decorate/doomraiderfist.txt" line 192: Invalid parameter 'a_startsound' running on GZDoomg4.2.3 64 bits, was really looking forward to replaying it! Update your GZDoom. 0 Share this post Link to post
kalaeth Posted May 28, 2020 (edited) 11 minutes ago, Salahmander2 said: Update your GZDoom. It will have to wait then. Can't do it while "at" work. 0 Share this post Link to post
mattjoes Posted May 28, 2020 21 hours ago, SLON said: But different gloves' color? The black gloves come attached to the pistols. DoomRaiderGuy is wearing his brown gloves underneath the black ones. His hands get all sweaty with two pairs of gloves but his aim is unaffected. I'm not completely sure if I ever played the original Doom Raider, but this was good. The Arch-Vile encounter was pretty intense and creative. Nice moody look to everything. A memorable map. 0 Share this post Link to post
Russell_P Posted May 28, 2020 (edited) A_StartSound is, I think, a fairly new addiition to GZDoom. But then I'm a fool and got the version numbers mixed up in my initial post. You need the latest version 4.3.3 0 Share this post Link to post
MikeyScoots Posted May 29, 2020 Some pretty cool stuff going on here. The part where the ghosts rush out at you, metal. That part where you fight the hyper-archvile? Even more metal. The part where your running from the boulder after all the spooky rune shit happening. METAL, AF. 0 Share this post Link to post
simpledoomer Posted January 4, 2021 How awesome you updated your map Russell! I remember this was the first custom WAD I played ever since I discovered ZDoom exists. Those gloves holding the dual pistols look like from Brütal Doom don't they? Simply get the same gloves from BD for the shotgun and other weapons. Be even more cool if you make your wad compatible with Sergeant Mark IV's Brütal Doom. Glad you also added a flashlight and can still attack because the original map was so dark that I had to add Doom 2.5's flashlight to it (and usually use its attack to smash the ZCorpseSitting which I'm also glad destroying them gives you bonus items!) Very fine work Russell, perhaps you would update it more. 0 Share this post Link to post
Amozabael Posted April 8, 2021 Sorry for the necromancy but I wanted to ask something. I remember when it was called "Act 1" as if there were to be additonal Doom Raider maps. Are there any other maps? Also I found the little easter egg you hid. One of the things that is annoying is the fact that there is an invisible wall at the end of the boulder trap hallway. It doesn't seem to appear all the time. But most of the time it blocks my way when by the time I reach the end of the hallway. 0 Share this post Link to post
Berubaretto Posted September 19 1 hour ago, roninhu said: i think the download link is broken There is a working download link on the author's website 2 Share this post Link to post