CeeJay Posted November 24, 2002 Three choices, either one, i don't care: Duke Nukem 3D conversion, Wolfenstein 3D conversion or Starwars conversion. Anybody intrested, reply and then email me at c_eejay@hotmail.com. Please! 0 Share this post Link to post
Naked Snake Posted November 24, 2002 Wolf has been done for Doom Starwars has been done for Doom My choice is obviously Duke 3d conversion. GO FOR IT! 0 Share this post Link to post
DOOM Anomaly Posted November 24, 2002 BigBadGangsta said:Wolf has been done for Doom Starwars has been done for Doom My choice is obviously Duke 3d conversion. GO FOR IT! Me Says same. 0 Share this post Link to post
Enjay Posted November 24, 2002 Yup, You'll have to go a long way to add to, or better what has already been done with the likes of the WolfenDoom series, and Rex's Darkest Hour (Star Wars), but Duke has been left out in the cold as far as Doom TC's are concerned. If you use Zdoom, you'll be able to get the slopes and you will also be able to use the Duke large sprites using Zdoom's ability to scale sprites and not have to actually make them smaller and thereby loose quality. Zdoom also has the ability to teleport the player to another area once the player's eyes go below the water level. - A similar effect to Duke, but implemented in a different (more reliable) way. There's no sector over sector in Zdoom though. 0 Share this post Link to post
Sphagne Posted November 24, 2002 Highres textures but no moving train cabins. 0 Share this post Link to post
Nick Perrin Posted November 24, 2002 Personally, not to be an ass or anything, but if you're planning on making a TC, it should feature a lot of new stuff, and if you're going to make a Duke3D TC, people might say, "Why don't I just play DN3d instead of port it to doom?" So what you'll need to do to keep the DooM Community's interest is make stuff like new or enhanced weapons, all of the cool features found in DN3d(except for possibly the moving trains), and there are ports that can do all that, and have sprite scaling and casing effects etc., EDGE and Vavoom of the top of my head. So: -New weapons -New story stuff added -New levels(not just remakes) -New baddies(along with the old ones, or just some of the old favourites) -Cool Features Just remember, this is my opinion, so take it or leave it. A TC is better off usually left to the mind of the developer(s), so like I said take it or leave it. 0 Share this post Link to post
The Ultimate DooMer Posted November 24, 2002 Enjay said:If you use Zdoom, you'll be able to get the slopes... The only trouble is that you can only slope in one direction at a time (ie. only one Plane_Align special per sector), unlike Duke, which can slope in 2 directions at once. 0 Share this post Link to post
Enjay Posted November 25, 2002 Ultimate DooMer said:The only trouble is that you can only slope in one direction at a time... When only using the lindefs to make a slope, true, but Randy added slope things a while ago, and they can be used to make a slope in 2 directions. I have only had a brief play around with them myself, but Randy did a simple demo wad which demonstrates them quite nicely. http://zdoom.notgod.com/ftp/examples/slopes2.zip 0 Share this post Link to post
CeeJay Posted November 25, 2002 The reason i want to make a Duke Nukem total conversion is for several reasons... Duke3D was a great game with a great and funny hero and had great weapons and enemies but the engine itself was buggy and unstabil and therfor the game was an a** to edit. However ZDoom is very stabil and nonbuggy, so why not. Also like few of you have pointed out, it has never been tried before (just smaller patches). As far as it goes with the engine ZDoom, it will be modified (hopefuly) to have effects similar to the Dukes engine. Not many changes however, i wan't to keep the engine changes as small as possible. However the Freezethrower and Shrinker will appear and act like they do in Duke3d, so if anybody is kind enough to join me IT CAN BE DONE. But i need help. email me at c_eejay@hotmail.com 0 Share this post Link to post
CeeJay Posted November 25, 2002 Nick Perrin!!! It will have NEW LEVELS (not based on those from Duke) And a much more stabil engine. And maybe, just maybe, new music. SO THERE WILL BE NEW STUFF. 0 Share this post Link to post
Captain Red Posted November 25, 2002 Well, lets see want can and can not be done under Zdoom 33: Boot: Yes Pistol: Yes Shotgun: Yes Chaingun: Yes Pipe bomb: Kinda. (it would act like a grenade) RPG: Yes Shrink Ray: No Devastator: Yes (but the rockets would not spread) Freeze ray: I’m pretty sure... the newest Zdoom beta has Hexen type stuff right? 0 Share this post Link to post
The Ultimate DooMer Posted November 26, 2002 ...and of course no Expander, tripbombs, steroids, jetpack (unless you cheat), portable med or night vision goggles (well, not the proper night vision effect) 0 Share this post Link to post
Captain Red Posted November 26, 2002 Ultimate DooMer said: tripbombs Shit. I knew I forgot something. 0 Share this post Link to post
Fletcher` Posted November 26, 2002 How do you get the Expander for Duke3d? 0 Share this post Link to post
Ichor Posted November 26, 2002 Ever think about doing a Blood or Shadow Warrior TC? 0 Share this post Link to post
mmnpsrsoskl Posted November 26, 2002 Ichor said:Ever think about doing a Blood or Shadow Warrior TC? YES! I'd wanna make one of those...:) 0 Share this post Link to post
Mordeth Posted November 26, 2002 Ichor said: Ever think about doing a Blood or Shadow Warrior TC? When I want to play Blood, I play Blood. 0 Share this post Link to post
The Ultimate DooMer Posted November 26, 2002 ravage said:How do you get the Expander for Duke3d? You need the Atomic edition, and it's built into the shrinker (it becomes a shrinker/expander). It has it's own ammo, and it's really funny. 0 Share this post Link to post
NiGHTMARE Posted November 26, 2002 ravage said:How do you get the Expander for Duke3d? It's in the official add-on pack. 0 Share this post Link to post
Captain Red Posted November 26, 2002 How about a splicing of the best duke 3d, blood, shadow warrior, and Rise of the triad weapons pack? Of coarse, It could only be done for edge, and I don’t know what you’d do for monsters... 0 Share this post Link to post
Captain Red Posted November 26, 2002 These spelling and grammar errors are a registered trademark of the Ct_red_pantsâ„¢ CORP. all rights reserved, 2001 0 Share this post Link to post
NiGHTMARE Posted November 26, 2002 Ct_red_pants said:These spelling and grammar errors are a registered trademark of the Ct_red_pantsâ„¢ CORP. all rights reserved, 2001 Shouldn't that be 2001-02? 0 Share this post Link to post
Captain Red Posted November 26, 2002 NiGHTMARE said: Shouldn't that be 2001-02? no, you see, that would mean it would expire at the end of the year and... er... maybe we should stick to the topic. 0 Share this post Link to post
Kinsie Posted November 26, 2002 Sorry guys, a "random FPS weapons" mod idea is taken by me, with SHOOTERS mode. And a Shadow Warrior TC would be cool. "How'sa that for kung-fu fighting you chickenshit?" 0 Share this post Link to post
Captain Red Posted November 26, 2002 Trasher][ said: [B]Sorry guys, a "random FPS weapons" mod idea is taken by me, with SHOOTERS mode. Really? where? LINK ME!!!! 0 Share this post Link to post
CeeJay Posted November 26, 2002 As i said, ZDoom will be modified to have some effects not seen before. The freezethrower will freeze and the shrinker will shrink. Also a player speech system will be added (generated by a text lump similar to SNDINFO). And weapon reload and casing. That's about it i think. Not all weapons from Duke will appear (i think) as far as i can tell now these are the weapons that will appear, but might change in time: 1. Kick 2. Pistol (will reload) 3. Shotgun 4. Chaingun Cannon (Ripper) 5. RPG 6. Freezethrower 7. Shrinker And all enemies i can possibly do, will appear. etc, etc... 0 Share this post Link to post