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URROVA

VOBM Labs: A first boom compatible map

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I was trying to make a map compatible with boom (or at least with PrBoom), and the truth is that it is a pretty good engine for its time. I tried to get as much juice out of it as I could, with its editing features, transfer_heights, transparent windows, colormaps and whatnot. And since I am so original, in the end I did not put a cyberdemon but two.

Making this map I learned how to Make maps for boom with scroller floors, transparent windows, etc.,  Make stair builders, Better manage the UDB, to make light gradients, and height gradients, to make stairs, I started using a minimum of DEHACKED, for replacing the level names, etc.

 

If someday I put myself in creative mode, I can make the most of the boom out there, since it is a good engine :)

 

One thing: I tried it with the MSDOS boom and it is quite slow, I have no idea why, I would recommend PrBoom (or a more advanced engine) because I test it with this engine.

 

Rules: NoJump, NoCrouch, NoFreelook. Likewise, I put a MAPINFO so that these rules are fulfilled in ZDoom-based engines

 

The screenshots (made with GZDoom):

Spoiler

Screenshot_Doom_20200528_150211.png.0cdf56862e119ef70d5673bd8d8620a4.png

Screenshot_Doom_20200528_150300.png.e8ba58f61b2008576359f7b9bb1a768f.png

Screenshot_Doom_20200528_150401.png.1c293288bb9ad078af814ffc79d52f7f.png

Screenshot_Doom_20200528_150707.png.0d76ef10063e67578bbe5886a5bf91c6.png

 

Screenshot_Doom_20200528_150837.png.8fc90cc1029c37ad3711aec1c1f600c4.png

 

 

 

Download:

https://mega.nz/folder/rOQDCQLA#WotvrioxVdGvwKeqj9n7bg

The file is VOBM.zip. Inside the zip are the wad and the dehacked patch. The wad already has a patch dehacked inside so in engines like prboom it is not necessary to load the separate .deh. VOBM Labs_info.txt contains information about the map.

 

Hope you like! And I would like to know what you think of the map.

Edited by URROVA

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