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GZDoom 4.3.3 x64 - Display options in Softpoly mode

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Posted (edited)

@Graf Zahl

Due to the limitations of my laptop, with an outdated AMD gpu (Radeon 7650M 1gb), when I try to run GZDoom in OpenGL mode it doesn't run as smooth as I would like to. So, I switch to Softpoly mode.


However, there is a problem. In Hardware OpenGL mode, I can manually adjust the values of: "Gamma correction", "Brigthness", "Contrast" and "Saturation" in "Display options" and the colors will change accordingly. The same is not true when running under Softpoly. 


Why is that? Is this a bug? The color adjustment bars don't work in software mode?



Edited by slayermbm

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