Fonze Posted June 1, 2020 (edited) Clucking Dubbed to Feath(ers) on/ idgames Zipped wad Unzipped wad Run in any port that supports DECORATE Features new custom midi by @Jimmy! "Plucked to Death" Clucking Dubbed to Feath(ers) is a tiny Heretic speedmap I made the night before last after realizing that when a player gets shot by a morph ovum (egg) while already a chicken, they will become a super chicken, circumventing the need to kill a player as a chicken to do so. Also the player can use wings as a chicken, which means it's totally possible to be a flying super chicken doing dogfights in the air and raining furious death upon foes. This all amused me greatly so I made a silly little gimmick map to have fun with the concept. It was a lot of fun to work with so I may make another one of these. A silly, gimmick map like this necessitates a custom midi, so I commissioned Jimmy for a speedmidi and once again he has come through with a great track to jam to while pecking at your enemies. Hugest of thanks for making this happen so quickly <3 Jimmy! Difficulties: - HNTR-equivalent is the same as UV so ITYTD can be used if you want to play the """full""" experience with less pressure from taking half damage. - HMP-equivalent is the "easy" difficulty setting. You're really not missing much by choosing this setting. - BPPT is doable but mostly not recommended. Credits: - Kb1 for helping to make the idea of doing these types of maps a possibility (maybe one day this will work as intended without decorate ;D ). - Jimmy for "Plucked to Death," an amazing midi remix of Rob Dougan's Clubbed to Death mixed with Heretic stuffs by Kevin Schilder. I forgot to mention this when I posted this but there is a known bug in this map: don't hit the third switch early; it will softlock the map. I'm not 100% sure why this happens; clipping around the map the order of the switches doesn't matter and they all have the same action/tag, but something between that stage of the level allows S1 switches to be used despite all the tagged sectors being in motion, so just don't try to rush that one part! Heh... apologies. Have fun! Edited August 30, 2020 by Fonze : <3 22 Share this post Link to post
Not Jabba Posted June 4, 2020 Haha, this is so silly. I love it. I didn't kill anything except the Sabreclaws and that one Gargoyle guarding the third switch, but I had fun flapping around like a chicken with its head cut off until I figured out how to escape. It'd be interesting to see how many enemies I could actually take out by dogfighting, but it seemed really risky. A cool little locked-room puzzle map. 1 Share this post Link to post
xvertigox Posted June 4, 2020 Heh, that's a pretty cool map. Can't say I've ever been a flying chicken in idtech1 before. 1 Share this post Link to post
Fonze Posted June 4, 2020 (edited) Hey thanks for playing y'all; I'm glad it sounds like you both had fun with this silly little map! 6 hours ago, Not Jabba said: Haha, this is so silly. I love it. I didn't kill anything except the Sabreclaws and that one Gargoyle guarding the third switch, but I had fun flapping around like a chicken with its head cut off until I figured out how to escape. It'd be interesting to see how many enemies I could actually take out by dogfighting, but it seemed really risky. A cool little locked-room puzzle map. This reminds me, I forgot to mention it in the OP but I half-way did difficulty settings for this map; I say half-way because I wound up making (the equivalent of) HNTR the same as UV so that people could get the """full""" experience while under the reduced pressure of taking half damage and because while this map isn't too bad to max in UV (or HNTR by the same token), getting easier of course with patience and infighting, maxing BPPT is at best tedious with some rng-dependencies and at worst unrealistic since so many things can kill you in 2 shots and you only have space for 9 items of each type without requiring the player to turn human to pick up more. Probably it would be best for BPPT maxing to alternate between chicken and human as much as possible for the extra health while infighting, (getting the golems to turn other enemies into chickens), and saving as many time bombs for the lich as possible. This all also makes the HMP-equivalent the technical "easy" difficulty, although I actually find liches easier to kill as a chicken than disciples, minus the use of eggs and time bombs, so maybe a small wrinkle in there. I will say in general though that the shadowsphere is not meant to be used in the most obvious place. Second-most obvious place tho ;D Edited June 4, 2020 by Fonze 0 Share this post Link to post