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How to make crusher raise after it has already moved? (RESOLVED)

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I am working on a map using Ultimate Doom Builder in UDMF format that has a room with multiple crushers with the same tag that are activated with a walk-over trigger. At the other side of the crushers is a walk-over trigger that stops the crushers and another trigger that is supposed to make them raise to a certain height, however, that trigger doesn't do anything even though the activation is set to "when the player walks over" and the sector tag is correct. How can I have the crushers raise after they have already moved?

Edited by Clownslay

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