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TeamTNS

ZDaemon Thursday Night Survival #463 - Doom 2 Reloaded (Part I)

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GLL9K.png
 
Don't let the generic name scare you away, not only is this wad not just a remake of Doom 2 but it makes up for the name with some quite original maps. This is also the 3rd time we're going to play it so join us today and help this megawad become a true TNS classic!
 
DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom0_12_1
PWADs: d2reload d2rmus
Maps: 01-15, 31
Lives: 1
Players: 25/100
Item Respawn Time: 60 seconds
Player Join Limit: 5 minutes
 
Date: 25th June 2020
 
Euro session: 19:00 BST/14:00 EDT at [L@P], Finland
 
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Sad we won't be playing map 32, even though it's probably not co-op friendly and it has many exit platforms that would prevent a full playthrough likely from other players running into them, heh.

 

[EDIT] video's here:

 

 

Edited by valkiriforce

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On 6/25/2020 at 6:54 PM, valkiriforce said:

Sad we won't be playing map 32, even though it's probably not co-op friendly and it has many exit platforms that would prevent a full playthrough likely from other players running into them, heh.

 

It's always a bit of a big decision when excluding a map with monsters. In this case there really don't seem to be any good options:

 

- play with exit enabled => the map inevitably gets exited in about 3 seconds
- play with exit disabled => most players are going to get stuck almost immediately because of the linedef leading to the inescapable room with Romero's head

 

So without modifications it's pretty much pointless trying to play the map online. But then with modifications it's still a puzzle map with many tight corridors so it's not going to be an enjoyable experience in online multiplayer either way. Sadly, this map on TNS was just not meant to be.
 

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