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What is the best way to put Doom 1's texture assets into Doom 2?

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So from what I understand, Doom 1 has a few textures that are missing in Doom 2 for some reason (I'm guessing filesize limitations) and I'm wondering what the best way to go about re-insterting them into Doom 2 is.

 

What I do know is that I shouldn't just set GZDoom to load from both Doom1 and 2's wad files, because when you actually boot the map up, GZDoom will only grab one of the wads, leaving all of the assets specific to the other as a missing texture/error.

 

I'm hoping someone cataloged all the textures that don't appear in both so I can easily just drag-and-drop into Slade.

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2 minutes ago, Kappes Buur said:

 

Figured it was a pretty simple solution. Thanks. I should've used the forum's search function instead of just google.

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