Afterglow Posted July 3, 2020 (edited) Cross-posted on Zandronum forums, for the DoomWiki I've been trying to gather the graphic artist & level designer credits missing for the original Skulltag stock maps, all 57+ of them. Most members active 2003 to 2010 have since run oft so getting this information is proving a challenge now. The other problem being Skulltag's web site, wiki, & distribution never having a thorough level designer credits breakdown post-2003. Knowledge Archives: http://web.archive.org/web/20100211202018/http://skulltag.net/wiki/Credits http://www.skulltag.com/stmanual/credits.html http://www.skulltag.com/download/files/release/Skulltag Version History.txt https://x1.rfc1337.net/stforum/ Skulltag forum database archive from threads created late 2009-2012 unfortunately has little mapping activity talk since v0.98a on 2009-10-24 was the last major map release. http://web.archive.org/web/20091216214055/http://skulltag.net/forum/viewforum.php?f=107 Frustratingly this Dec 2009 snapshot of the forum has ideal thread subject "New credits map" that was never archived by the Wayback Machine. So far I have contacted Carnevil, Agent Spork, and Mechadon that confirmed their map slots. Carnevil couldn't remember exactly who did the remaining slots. @boris probably didn't bothered to read my monster Discord DM about his maps because... TLDR. So I'm hoping some long-dormant members like @Submerge or @WastedYouth could pop in to help. EDIT: Every credit I gathered is now published on: https://doomwiki.org/wiki/Skulltag_data Below are 3 maps still missing credits, each was added in v0.97b (2006) so I'm fairly sure they were created by Carnevil. D2DM9: Infernal Chamber (edited by Submerge) D2LMS3: Death Corridor D2ST1: Doom Keep Edited August 17, 2020 by Afterglow : Remove table now on Doomwiki, show uncredited maps 12 Share this post Link to post
boris Posted July 3, 2020 12 minutes ago, Afterglow said: @boris probably didn't bothered to read my monster Discord DM about his maps because... TLDR. I did read it and I did reply. Quote seems correct. I also made another map that got scrapped, it was on slot D2DM8, but got removed going from beta 93 to 0.94b. not sure if that's the one you're attributing to Torn, or if a map by him got in that spot and then removed later (or earlier?), too. there are two screenshots of my map at the bottom of https://web.archive.org/web/20080226032038/http://boris.slipgate.org/?a=doom also my CTF maps have have been updated by someone (don't know who), the other maps seem unchanged according to http://www.skulltag.com/download/files/release/Skulltag Version History.txt "D2DM8: Temple of Pain" was added in 0.96b. Unfortunately that history only goes back to 0.94c 1 Share this post Link to post
Afterglow Posted July 3, 2020 Thanks @boris! Sorry for throwing you under the bus as Discord for some reason didn't show the notification highlight indicator for your replies. I think there have been 3 different maps under slot D2DM8 - yours, then Torn's, then Mechadon in 2009. It does seem like the many ST maps had free-for-all edits by the community as if the forum "owned" the assets? My CTF map suddenly appeared in a 2006 release when I had created that unreleased version (of a SacrificeDM map) years early for either CTFDoom or Doombot. I must have shared it on IRC or sent it privately to Carnevil. 1 Share this post Link to post
Afterglow Posted August 9, 2020 (edited) Thanks to Carnevil I've been able to reach most of the core level designers (Agent Spork, Boris, Mechadon, Submerge, WastedYouth) to pinpoint all credits except for 8 maps. I would guess D2LMS2 & D2LMS3 were made by the same person. Metalhead might be the last contact that could finsh this puzzle but I can't find their active email. D2DM9: Infernal Chamber (add'l edits by Submerge) D2DUEL6: Edge of Despair D2DUEL10: Human Cargo D2LMS2: Survival Corridor (add'l edits by Submerge) D2LMS3: Death Corridor D2LMS4: Storage Area D2CTF3: Naked Temple D2ST3: Blood Fortress Edited August 13, 2020 by Afterglow : Remove screenshots for now-credited maps 4 Share this post Link to post
Doomkid Posted August 9, 2020 (edited) Once in a blue moon I speak with Kitty and Metalhead, I’ll ask her if she can help finish this off! 2 Share this post Link to post
Afterglow Posted August 10, 2020 @Doomkid Yesterday in the Zandronum forum thread Metalhead replied via HeX9109. Last night Wartorn was able to retrieve some old Skulltag forum posts that revealed some credits: D2DUEL6 (Carnevil), D2DUEL10 (Wagi), D2LMS2 (Carnevil & Submerge), D2LMS4 (Carnevil), D2CTF3 (HeavenWraith) That leaves only 3 maps uncredited: D2DM9, D2LMS3, D2ST3 4 Share this post Link to post
NiGHTMARE Posted August 11, 2020 (edited) I came across a couple of WIP versions of the old D2DM8: Temple of Pain on my hard drive, and having replayed them (that and the fact they're sitting in the "Mylevels" sub-directory ;)) I realised that some of the changes between the two versions were actually done by yours truly Here are the old versions in question: https://www.mediafire.com/file/edmi6c02feyrwsz/torne4a.wad/file https://www.mediafire.com/file/qjidzey4c78j6mn/torne4d.wad/file In regards to my own contributions, IIRC I added the lights, made the changes to the windows, and added the grey marble wall alcoves. I really like this level, so have no idea why it got removed! Edited August 11, 2020 by NiGHTMARE 2 Share this post Link to post
Afterglow Posted August 13, 2020 (edited) On 8/11/2020 at 7:17 AM, NiGHTMARE said: I realised that some of the changes between the two versions were actually done by yours truly Carnevil also added more details in the released version, most notably around the central elevator. On 8/11/2020 at 7:17 AM, NiGHTMARE said: I really like this level, so have no idea why it got removed! According to an old Skulltag forum threads I came across, the consensus was the hallways being too cramped and the layout too small for a 4+ player deathmatch sessions. Since 1v1 duel slots were full and people were tired of Torn's level, it was replaced. To be fair, almost every Skulltag map had cramped gameplay space (including my own) considering its player movement speed. D2ST1 / D2ST3 I missed v0.97b moving D2ST1 to D2ST3 for a D2ST1 replacement so it's actually the newer D2ST1 missing a credit. http://www.skulltag.com/stmanual/ shows Carn & Lu Wang (what happened to his western TC?) making D2ST3. Edited August 17, 2020 by Afterglow : remove screenshots 1 Share this post Link to post