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IronEagle Competition 21: The Attraction of All Things Uncertain

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Over a week of July has now passed, which is enough time for people to start asking where IronEagle 21 is. Well, fear not, fearless competitors, because it has now arrived, ready to welcome everyone interested in a challenge, regardless of their levels of skill and experience. Just to be clear, streams/Twitch VODs/etc. are allowed in lieu of demos, if you want to do that. If you want to stream, you're welcome to join the party. If you don't want to stream, that's fine, too.


This month we're going to leave the last millennium and turn to a single map from this millennium. This month, competitors will challenge themselves against The Attraction of All Things Uncertain.


This limit-removing map from 2004 was created by Samuel "Kaiser" Villarreal. This author is a veteran of the Doom mapping community, with a number of contributions to well-known projects, as well as numerous solo creations. He has branched out beyond the world of Doom, working on maps and mods for a number of other games, and even working as a professional level designer and programmer. In The Attraction of All Things Uncertain, the player travels through a world mutated into Hell. The texturing choices are well-made, the monsters are well-placed, and the map feels very polished, all things you would expect from a mapper of this stature.


Attraction of All Things Uncertain begins at Map 01. Survival is completing the map.



The winner's for this month are (further details below):
UV: @Bdubzzz

HMP: @seed

HNTR: Pegleg



The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.



The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). Further rules are below.



  • Submissions (except for streams, as described below) must include a demo from one of the listed acceptable ports. The first actual attempt must be submitted, there are no do-overs (with very few possible exceptions, which I will address as they arise).
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels are treated as extra credit.
  • Freelook is allowed. Jumping and crouching must be disabled.




Accepted Ports (any of these are acceptable provided they will actually run the mapset; there is no preference):

  • Chocolate
  • Crispy
  • PrBoom+
  • GLBoom+
  • Eternity
  • ZDoom
  • GZDoom



Category System:

Category 1: Blind run.

This explains itself. You have no knowledge of the wad and have not played/seen it before.

Category 2: Non-blind.

If you have played the wad before and/or possess any foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.


I'm happy to be lenient on determining the category of a run, to a degree.

  • If, during practice, you die in the first 10 seconds of the first map and you see virtually none of the mapset except some part of the first few rooms, I'm happy to say that the playthrough you submit as your run was Category 1.
  • If, during practice, you die 10 seconds into Map 02 and then and go on to survive the mapset, something like that would still be Category 2.
  • If, at some point in the past, you watched a random stream of part of a random level and you never reach that level during your playthrough, you may submit your run as Category 1.
  • If, at some point in the past, you watched a stream of a level and you reach that level during your playthrough (whether you survive that level or die), such a run would be Category 2.



Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here.


Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.


When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • If you survived or how many monsters you had killed when you died
  • The time elapsed when you survived/died (even if it's only approximate)
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)


You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map, please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In other words, put the text in a spoiler if you say something like:


"I thought the demon rush would do me in on Map X, but it ended up being the circle of hitscanners on Map Y that got me."

"I thought I would be able to avoid the rockets from the turreted revenants on Map A, but then the archviles teleported in, and that was the end of my run."

"Had I pressed the right switch instead of the left switch, I would've gotten the secret BFG, and probably survived Map Z."


Don't worry about putting it in a spoiler if you say something like one of the following:


"This was a good mapset. The texturing was spot on and the encounters were well-designed."

"Protip: You survive longer if you don't get shot."

"This is a great example of being good at Doom."




Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. However, there are some general ground rules:



  • You are free to take a quick break when needed. Note the emphasis on "quick."Try to keep the breaks as short as possible.
    • Intermission screens, if applicable, are the best time to do this. Multiple demos cannot be accepted, barring exceptional circumstances.
      • An example of an acceptable circumstance would be that you can only record/stream for a certain amount of time, so you are forced to split up long demos/streams.
  • You may split up demos at death exits. If you reset the map before going to the tally screen on a death exit, you must either end your run there or play the map again.
    • If you die going back around, your survival of that map will count, but your run will end there.




Attempting to max the maps is not necessary to win.


Ranking for this mapset will be determined by:

  • Survival
  • Total time for survival
  • Kill count at death


All mods used during play must be merely cosmetic.

If you die, please wait a few seconds before quitting.


If you don't know how to record demos and don't want to stream, I recommend getting a launcher (such as the ZDL launcher), which may make your life easier (at least, when it comes to recording demos). Once you have the launcher set up to find your IWAD's and ports, you can use the field at the bottom entitled "command line parameters" to record your demo with ease.



Template for Crispy:


-iwad doom2.wad -file kaiser_12.wad -complevel 2 -skill <x> -warp 01 -record <IEattraction>


Template for PRBoom+:


-iwad doom2.wad -file kaiser_12.wad -complevel 2 -skill <x> -warp 01 -record <IEattraction>


Template for ZDoom:


-iwad doom2.wad -file kaiser_12.wad +compatmode 2 -skill <x> +map map01 -record <IEattraction>


For the command lines, x = 2 for HNTR, x = 3 for HMP, and x = 4 for UV. Also IEattraction would be replaced by whatever the name of your demo is.

Obviously, remove the angled brackets.


Using a launcer, such as the ZDL launcher, will allow you to select your skill directly and skip the wad selection and warp by immediately starting you in MAP01 on launch.

This wad uses complevel 2 or Doom (strict).


When recording in ZDoom, double check your compatibility settings. When the compatibility is set from the cmdline, it doesn't always stick, so open the port in an IWAD map and make sure to set it to Doom (strict) to be sure the compatibility settings are correct. ZDoom will remember the settings next time you start it.


Happy Dooming!




Previous IronEagle Competitions



Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)

Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)

Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)



Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)

Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)

Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)

Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)

Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)

Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)

A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)

Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)



Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Fava Beans (Winners -- UV: NaZa   HMP: n/a   HNTR: Pegleg)

Beyond Revival (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)

Absolute Dishonor (Winners -- UV: Veinen   HMP: Crusader No Regret   HNTR: kalaeth)

Ever Shrine (Winners -- UV: Bdubzzz   HMP: Dieting Hippo   HNTR: Pegleg)

Operation: Biowar (Winners -- UV: Veinen   HMP: Austinado   HNTR: Pegleg)

Edited by Pegleg : Added winners.

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HMP this time around, blind, dead because I can't dodge. Got past the blue door but still garbage.



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damn. 33 monsters and less than 5 minutes... 

(category 1, HMP)

gzdoom.exe -iwad Doom2.wad -file kaiser_12.zip -compatemode 2 -skill 2 -record kal_taoatu

I'm going back in for "fun" now.


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What a stupid fucking way to die. I got completely block-fucked. I kind of hated the map anyways. Not enough ammo.

Category 1, 90 kills, glboom+, 8:48



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UV, PrBoom+, category 1. Dead at 3:52 with 36 kills out of 277.





I took a high damage revenant projectile within the first minute, reducing my health to 5%, with no replenishment in sight that I hadn't already used. I'm a little surprised I even survived as long as I did after that.


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Thank you to everyone who participated this month, especially with a selection as unforgiving as The Attraction of All Things Uncertain. I hope to see all of you back next month, and invite your friends!


By the way, this also marks the first month where we had as many participants in the HMP category as the UV category.


Without further ado, let's get to the final ranking.



1. Bdubzzz (Survived)

2. Arbys550 (90 kills)

3. Suitepee (85 kills)

4. NoisyVelvet (80 kills)

5. Pseudonaut (36 kills)



1. seed (100 kills)

2. Horus (55 kills)

3. Dieting Hippo (42 kills)

4. kalaeth (33 kills)

5. Austinado (14 kills)



1. Pegleg (30 kills)

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