Fletcher` Posted November 29, 2002 Heh, people think those two can't be combined. Feh, this project I'm working on will put both of those together. geocities.com/dragon_69283/projects.html]A few screenies for this; All I have done so far is the inside of the hangar, and the south side of the complex. Hellishness comes around lvl 2-3. Just started a couple hours ago. (this thing was inspired by playing a bit of Raptor, seeing you enter the hangar after an epsode beaten jsut clicked something) Just the jet itself is detailed. This, btw is an experiment of mine to see just how much detail I can cram into a level without making it shitty, and to still be fun. 0 Share this post Link to post
Little Faith Posted November 29, 2002 Erhm, how? "Surrealism" is something unreal done in a way so it looks realistic. Surrealism is in fact a cross between realism and non-realism. 0 Share this post Link to post
Black Void Posted November 29, 2002 At any rate, it still looks very nice. Good job on the lighting effects on the outside of the building and of course, that ship. 0 Share this post Link to post
Kid Airbag Posted November 29, 2002 FINALLY SOMEONE ELSE SEES THE LIGHT!!! 0 Share this post Link to post
Julian Posted November 30, 2002 This ship looks like a pile of lego. Why not use slopes? brown walls + metal gray + red lights? watch the textures. Details are nothing if the color theme is of bad taste. Uncentered, poor 3D gun. You should find someone to polish it for you if, like me, you're not teh king of psp. If you follow the idea of realistic levels, I hope you'll make use of polys. 0 Share this post Link to post
Fletcher` Posted November 30, 2002 The Reverend Julian said:<Random thought> This ship looks like a pile of lego. Why not use slopes? brown walls + metal gray + red lights? watch the textures. Details are nothing if the color theme is of bad taste. Uncentered, poor 3D gun. You should find someone to polish it for you if, like me, you're not teh king of psp. If you follow the idea of realistic levels, I hope you'll make use of polys. </Random thought> Not using Zdoom. Where red lights? I'm working on the weapons, you should see the shotgun. :) Edit: Oh, those red lights. I'm workin on it... 0 Share this post Link to post
ReX Posted November 30, 2002 Nice looking hangar and ship. Actually, nice looking shots overall. Yes, slopes would give the ship more realism, but if you're not using ZDooM then that's not an option. 0 Share this post Link to post
Fletcher` Posted November 30, 2002 Well, actually I AM using Zdoom, but it's an older version (1.17), which can run in msdos. (I use it for all my vanilla playing, and for editing.) Once I fully understand DCK's GD files, I plan on making one for zdoom, for those backwards peoples whou can't get the hange of editing in windows like me... 0 Share this post Link to post
mmnpsrsoskl Posted December 1, 2002 Nice. That's the kinda thing I am doing with my project. 0 Share this post Link to post
Fletcher` Posted December 1, 2002 I'm gonna update the pics in a couple of minutes, let you know when I'm done. Edit: Done, they're up. And goodnight. Phew, I actually got something done today. Heh. :) 0 Share this post Link to post
ReX Posted December 1, 2002 ravage said:And goodnight.And Good Morning. Welcome to December. The new pics look cool. Love the night sky. 0 Share this post Link to post
Fredrik Posted December 1, 2002 Is the lightcasting supposed to be entirely unrealistic? 0 Share this post Link to post
Fletcher` Posted December 1, 2002 Fredrik said:Is the lightcasting supposed to be entirely unrealistic? You do realize it's not done yet. I'm working on it. 0 Share this post Link to post
Shaviro Posted December 1, 2002 A friendly advice. When you make lighting on architecture like that, you should have the light being projected on the building. It is easier to do and looks more realistic. 0 Share this post Link to post
Xanthier Posted December 2, 2002 Little Faith said:Erhm, how? "Surrealism" is something unreal done in a way so it looks realistic. Surrealism is in fact a cross between realism and non-realism. um no, surreal is means something dreamlike, observe: Main Entry: sur·re·al Pronunciation: s&-'rE(-&)l, -'ri-&l also -'rA-&l Function: adjective Etymology: back-formation from surrealism Date: 1937 1 : having the intense irrational reality of a dream 0 Share this post Link to post
Fletcher` Posted December 3, 2002 Update: New screenshots are up. The outside lights are fixed. The runway strip lights now shine. Better weapons. And some more stuff. Enjoy. Edit: This is the list of weapons so far: Fist- same Chainsaw- maybe, probably same Pistol- same Shotgun- Duke3d edit by Cory Whittle Chaingun- AutoMag Rifle -Justin Fisher's uh, forgot the name, shit, Gotta watch Aliens again. Rocket Launcher- not sure yet Plasma Rifle- Railgun (need to find a gfx BFG- Explosives Shotgun (gotta find gfx) Story will come soon. 0 Share this post Link to post