Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
The Doomlad

Queueing up music

Recommended Posts

So  I'm making a map where I want a track to play and then when it is finished another track will begin to play. I'm wondering if this is possible.

Share this post


Link to post

The easiest and least error prone way is to simply combine the tracks into one.

 

Or you could do an ACS script to Delay until the track ends and then SetMusic to play the next. The problem however is that bringing up the menu would continue the music but halt the delay, so the timing would immediately go out of sync.

Share this post


Link to post
Just now, Nevander said:

The easiest and least error prone way is to simply combine the tracks into one.

 

Or you could do an ACS script to Delay until the track ends and then SetMusic to play the next. The problem however is that bringing up the menu would continue the music but halt the delay, so the timing would immediately go out of sync.

I've been combing tracks but the reason I want to queue up music is to keep file size to a minimum. There's gonna be lots of tracks with each ranging from 1-6mb each

Share this post


Link to post

Well two tracks split isn't really that much different from joining them. It's still roughly the same size, just as a single file instead of several.

 

It would also help to know how exactly you are planning to do music changes. Is it tied to progression on a map? Is it purely after the first track ends regardless of time played?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×