AtticTelephone Posted July 18, 2020 (edited) Hi, Attic here to present Doom -1, or Doom Negative 1. It's an experimental WAD. Here's some screenshots. Looks pretty boring, doesn't it? One short map with only a pair of monsters and a few items. Well, I should've said that it's only the base of possibly the worst, best, hardest, easiest, weirdest and or coolest WAD ever. Don't believe me? Well, here's the reason for that. It's a social experiment, anyone who wants to can edit the map. They can add enemies, secrets, additional levels, etc.. After that, they can post a reply with the edited WAD file, and then the next person can edit. This continues until October 7th, after that, the map is officially published. RULES No adding dumb stuff. If it does nothing good or funny or is just really dumb, then it shouldn't be there. Compatibility is restricted from pure vanilla to Boom compatible with BEX. Custom monsters, music, text and textures are fine, but it should work for most source ports, like Boom and ZDoom ports. It has to be a working level with a start and finish, making it impossible for UVMAX and Pacifist gameplay is ok, but it needs to be at least possible for a player to complete the level. So yeah, have a good time, and remember, teamwork is key... ish. DOOM-1.zip If you want to work on a version with less compatibility restriction, I highly reccomend GZDoom^-1 (GZDoom to the power of -1), which can be found here. https://forum.zdoom.org/viewtopic.php?f=42&t=69560&p=1162083#p1162083 Edited September 10, 2020 by AtticTelephone 60 Share this post Link to post
RonnieJamesDiner Posted July 18, 2020 (edited) Alrighty, added a pentagram: DOOM-1_v0.01.zip 19 Share this post Link to post
AtticTelephone Posted July 18, 2020 4 minutes ago, RonnieJamesDiner said: Alrighty, added a pentagram: DOOM-1_v0.01.zip Is that vanilla? I hope it's vanilla. 0 Share this post Link to post
RonnieJamesDiner Posted July 18, 2020 8 minutes ago, AtticTelephone said: Is that vanilla? I hope it's vanilla. Yep, runs fine in Chocolate. 0 Share this post Link to post
elend Posted July 18, 2020 This is actually a neat idea (I think we already had something similar to this?) and I'd like to participate. One question, though: How do we know that only 1 person at a time is working on it? Maybe we have to establish a queue. 2 Share this post Link to post
AtticTelephone Posted July 18, 2020 3 minutes ago, elend said: This is actually a neat idea (I think we already had something similar to this?) and I'd like to participate. One question, though: How do we know that only 1 person at a time is working on it? Maybe we have to establish a queue. Yeah, we can just do it one at a time, so it doesn't have to branch off and get confusing. 0 Share this post Link to post
AtticTelephone Posted July 18, 2020 Because I'm impatient, I made another version. There is a pinky in the middle of the pentagram and an additional optional room with 2 hidden zombiemen and some pistol ammo. DOOM-1 v0.02.zip 0 Share this post Link to post
RiviTheWarlock Posted July 18, 2020 I added a small computer maze with a secret to find. NEGATIVEONE_v0.03.rar 4 Share this post Link to post
DynamiteKaitorn Posted July 18, 2020 And just like that! I made it v0.004! OwO http://www.mediafire.com/file/jodakyasfq6v6al/NEGATIVEONE_v0.04.zip/file 2 Share this post Link to post
MFG38 Posted July 18, 2020 Neat idea! Reminds me of the ZDoom Community Map Projects to a degree with the premise of a bunch of people adding stuff to a single map - only with an extra degree of randomness because it's quite literally random people adding stuff. Of course, the obvious challenge lies in making the final product cohesive. 1 Share this post Link to post
RiviTheWarlock Posted July 18, 2020 (edited) 16 minutes ago, DynamiteKaitorn said: And just like that! I made it v0.004! OwO http://www.mediafire.com/file/jodakyasfq6v6al/NEGATIVEONE_v0.04.zip/file Overall a very nice addition, the only thing I really have to say is that having a door texture rest on the same series of linedefs as wall textures instead of being offset is a sin lol. That's whoever makes version 5s problem though, if they want it to be there problem that is. Edited July 18, 2020 by RiviTheWarlock 0 Share this post Link to post
Doomkid Posted July 18, 2020 I really like this idea, hope it keeps going! 8 Share this post Link to post
TheNoob_Gamer Posted July 18, 2020 (edited) Getting my changes out before I have to copy them from scratch to another version :P I remade the shotgun secret entirely and the map is now corruption-themed-ish. Also, animated sky! (kinda, it is bugged) Planning to make the map with 2 optional paths for the player to traverse through, though obviously the idea fell short due to time constraints. Would be glad to have someone finishing the idea for me :P NEGATIVEONE_v0.05.rar 3 Share this post Link to post
waciej Posted July 18, 2020 (edited) NEGATIVEONE_V0.06.rar I add one room and nothing else 1 Share this post Link to post
Morpheus666 Posted July 18, 2020 So i playtested it and i have to say the map is very cramped and super linear, there's not alot of room to maneuver around expecially with the amount of enemies you all have in the map 1 Share this post Link to post
Roofi Posted July 18, 2020 (edited) NEGATIVEONE_V0.07.wad I added a music. It's a midi rendition of "Edgar Winter Group - Frankenstein" Edited July 18, 2020 by Roofi 8 Share this post Link to post
Pechudin Posted July 18, 2020 In before someone adds a Sunder-sized cathedral as a 'small modification'. 13 Share this post Link to post
Alper002 Posted July 18, 2020 NEGATIVEONE_V0.08.zip I've made the doors more visually consistent(and messed with visuals overall), changed the progression slightly for the red key(I encourage you to revert this if you want to), and added a (pretty barebones) room past what originally was the exit. I may or may not have also diminished the ammo supply, but what's there should be plenty still. 1 Share this post Link to post
Horus Posted July 18, 2020 Fixed a couple of errors with the map and added more to the mancubi room (more health, ammo, and an extra battle at the end) NEGATIVEONE_V0.09.zip 1 Share this post Link to post
El Inferno Posted July 18, 2020 (edited) NEGATIVEONE_V0.10.rar Added small outdoor view UPD: this is an edit of Horus's version 1 Share this post Link to post
Alper002 Posted July 18, 2020 Is it okay to contribute twice? I just wanted to incorporate the opened-up computer maze that @Voltcom made into the map, because it's such an improvement. I also decided to make the fake wall behind the start a door like voltcoms version 0.09. Might've made the currently last room in the progression a little more forgiving as well. NEGATIVEONE_V0.11.zip 1 Share this post Link to post
waciej Posted July 18, 2020 Last room is kinda hard without any ammo on UV 0 Share this post Link to post
Lone2401 Posted July 18, 2020 NEGATIVEONE_V0.12.zip Added an optional room with nukage and yellow key. 2 Share this post Link to post
Captain Toenail Posted July 18, 2020 (edited) Hi - I added an L shaped room near the blue key. NEGATIVEONE_V0.13.wad.zip Edited July 18, 2020 by Captain Toenail 0 Share this post Link to post
Horus Posted July 18, 2020 Fixed another error in the first outdoor area (ASHWALL texture no longer going above sky) and added a bit more ammo to the last section NEGATIVEONE_V0.14.zip 0 Share this post Link to post
AtticTelephone Posted July 18, 2020 Well, since this is growing fast, I might add something. You can add more levels, you guys are working on the introduction level... and... You can make as many separate edits as you want. Other than that, I'm pretty sure this is going to be as difficult as Plutonia Experiment. 0 Share this post Link to post
Roebloz Posted July 18, 2020 (edited) 2 minutes ago, AtticTelephone said: Well, since this is growing fast, I might add something. You can add more levels, you guys are working on the introduction level... and... You can make as many separate edits as you want. Other than that, I'm pretty sure this is going to be as difficult as Plutonia Experiment. Okay. NO ONE TOUCHES MAP07 YET I AM MAKING IT. 0 Share this post Link to post
Roebloz Posted July 18, 2020 I have started MAP03 and made MAP07. NEGATIVEONE_V0.15.zip 1 Share this post Link to post
Lone2401 Posted July 18, 2020 NEGATIVEONE_V0.16.zip Added a MIDI (Half-Life: Nuclear Mission Jam) and some visual edits to MAP03. 1 Share this post Link to post
AtticTelephone Posted July 18, 2020 I'm going to make the base for MAP02 and give some edits to MAP03 and MAP07, along with MAP01. Please wait until I'm finished, then continue editing. 2 Share this post Link to post