NiGHTMARE Posted July 20, 2020 (edited) I've spent a couple of hours revamping MAP01. Changelog: - Widened certain rooms and corridors - Added additional detailing - Changed instances of blood to nukage in the techbase area - Replaced the BRONZEx with BROWN1 in the large outside area https://www.mediafire.com/file/4b2x1x6rgn4qfay/NEGATIVEONE_V0.37b.zip/file There are still a few things I'd like to add, so I'll probably come back to this (and other maps) at some point. EDIT: whoops, I missed a few missing/incorrect textures, and added in a little bit more detailing while I was at it. Please re-download from the link above. Edited July 20, 2020 by NiGHTMARE 4 Share this post Link to post
Roebloz Posted July 20, 2020 10 hours ago, AtticTelephone said: I'm not sure if I did something wrong, but MAP31 has a broken exit. What do you mean? If you mean that the exit is broken because it goes to MAP32, that's intended. 0 Share this post Link to post
Rosh Fragger Posted July 20, 2020 (edited) Added the base for MAP12. Also changed the music of the map to quite a nostalgic lava world midi from DB Zone. NEGATIVEONE_V0.38.zip 0 Share this post Link to post
waciej Posted July 20, 2020 Small update on Map 01 and 03 Map 01 - I changed door with red key and you need yellow key to open it (now yellow key is important, before you dont need yellow key to exit) Map 03 - When you fall from the "bridge" you can teleport and survive. NEGATIVEONE_v0.39.rar 1 Share this post Link to post
Rosh Fragger Posted July 20, 2020 I have a question: Will this wad be compatible with multiplayer source ports like ZDaemon? Would love to see these maps being played by a number of players together in Survival and Cooperative servers. 0 Share this post Link to post
Alper002 Posted July 20, 2020 14 minutes ago, Rosh Fragger said: I have a question: Will this wad be compatible with multiplayer source ports like ZDaemon? Would love to see these maps being played by a number of players together in Survival and Cooperative servers. If it stays boom-compatible, probably. We'll have to make sure that co-op softlocks can't happen though!! 3 Share this post Link to post
Rosh Fragger Posted July 20, 2020 27 minutes ago, Alper002 said: If it stays boom-compatible, probably. We'll have to make sure that co-op softlocks can't happen though!! What do you mean by co-op softlocks, can you please explain? 0 Share this post Link to post
Alper002 Posted July 20, 2020 3 minutes ago, Rosh Fragger said: What do you mean by co-op softlocks, can you please explain? Let's say you have a lock-in (Door/bars close behind you) for a room you have to pass through, and the only method to reopen said lock-in is a switch in the room. If a player enters the room and dies, nobody can go back into that room, because the door/bars are closed. This means progression is softlocked, due to the fact that nobody can progress past said room. This is only one example, but there's potential for other ways of softlocks, like one-way passages which cannot be traversed through more than once, or other things I am probably not considering. 4 Share this post Link to post
NiGHTMARE Posted July 20, 2020 (edited) Second update of the day from me. MAP02 already had some lava elements, so I decided to build on this a bit and start making the place look like some kind of forge or foundry. Changelog: - Widened and detailed the first few areas of the level - Changed instances of BLOODx to LAVAx - Changed the ledges in the large crossroads room to TANROCK5 https://www.mediafire.com/file/b0qsqwln9to5oyz/NEGATIVEONE_v0.40b.rar/file EDIT: Just noticed that the second shot shows off some texture misalignments. These are now fixed in the download above. Edited July 20, 2020 by NiGHTMARE 6 Share this post Link to post
Higo Doragon Posted July 20, 2020 7 minutes ago, NiGHTMARE said: Second update of the day from me, this time it's MAP02 which has received some attention. Changelog: - Widened and detailed the first few areas of the levels - Changed instances of BLOODx to LAVAx - Changed the ledges in the large crossroads room to TANROCK5 https://www.mediafire.com/file/y7ouv1pjtwk4cil/NEGATIVEONE_v0.40.rar/file the starting room is really cool! great job! 1 Share this post Link to post
Higo Doragon Posted July 20, 2020 - fixed map MAP05 secret, the door opened in only one side - extended MAP02 final room, added some extra ammo too - added 2 secrets in MAP02 - marked as secrets the weapons behind the red bricks things "fountain room" in MAP02 NEGATIVEONE_v0.41.zip 0 Share this post Link to post
Lone2401 Posted July 20, 2020 Added logo to M_DOOM, SHAWN1, BIGDOOR1 NEGATIVEONE_v0.42.zip 1 Share this post Link to post
Captain Toenail Posted July 20, 2020 Expanded map01 some more around red key area NEGATIVEONE_v0.43.zip 0 Share this post Link to post
Walter confetti Posted July 20, 2020 NEGATIVEONE_v0.42b.zip Made before the captain toenail edit, this version contains: MAP01 minor detailing in the hell cave (yeah, i worked on MAP01 too! It could be fun now to frankesteining my parts and the one one from captain toenail) MAP31 minor changes, added a new "secret room" at cyberdemon's final fight room with a helpful hint for reaching the "broken exit" part without problems and changed ceiling with CRATOP1 for a more WOLF 3D feel in the map Changed the texture to SKY3 with a sky from Strife 0 Share this post Link to post
Higo Doragon Posted July 20, 2020 i will try. 10 minutes ago, Walter confetti said: NEGATIVEONE_v0.42b.zip Made before the captain toenail edit, this version contains: MAP01 minor detailing in the hell cave (yeah, i worked on MAP01 too! It could be fun now to frankesteining my parts and the one one from captain toenail) MAP31 minor changes, added a new "secret room" at cyberdemon's final fight room with a helpful hint for reaching the "broken exit" part without problems and changed ceiling with CRATOP1 for a more WOLF 3D feel in the map Changed the texture to SKY3 with a sky from Strife 0 Share this post Link to post
Roebloz Posted July 20, 2020 27 minutes ago, Walter confetti said: MAP31 minor changes, added a new "secret room" at cyberdemon's final fight room with a helpful hint for reaching the "broken exit" part without problems and changed ceiling with CRATOP1 for a more WOLF 3D feel in the map You also made so the door is a blue door, which means the Keens and the monsters protecting them are useless. 0 Share this post Link to post
Higo Doragon Posted July 20, 2020 - fixed the last secret in MAP01, you can't open like a door with a misaligned texture. - filled MAP02 chaingunner monster closet with lava... - added everything from v0.42b 42 minutes ago, Walter confetti said: NEGATIVEONE_v0.42b.zip Made before the captain toenail edit, this version contains: MAP01 minor detailing in the hell cave MAP31 minor changes, added a new "secret room" at cyberdemon's final fight room with a helpful hint for reaching the "broken exit" part without problems and changed ceiling with CRATOP1 for a more WOLF 3D feel in the map Changed the texture to SKY3 with a sky from Strife NEGATIVEONE_v0.44.zip 0 Share this post Link to post
waciej Posted July 20, 2020 I made a lot of changes in map 02 but My version isnt 0.44 what can i do? NEGATIVEONE_V0.45.rar 0 Share this post Link to post
RiviTheWarlock Posted July 20, 2020 All this mix-up makes me thankful I make my edits at like 2 AM. 0 Share this post Link to post
Higo Doragon Posted July 20, 2020 ye... -.=.-'' 1 minute ago, RiviTheWarlock said: All this mix-up makes me thankful I make my edits at like 2 AM. i already fixing don't worry 9 minutes ago, waciej said: I made a lot of changes in map 02 but My version isnt 0.44 what can i do? 1 Share this post Link to post
waciej Posted July 20, 2020 2 minutes ago, dragon's influence said: ye... -.=.-'' i already fixing don't worry Thank youuuuuuu :DDDDD 0 Share this post Link to post
Surreily Posted July 20, 2020 Sup! Got this edit of MAP04 that introduces a couple of new rooms and a tunnel. Lots of work still needs to be done to make it playable (for example, that switch doesn't work at the moment). Merging it into whatever the most recent version is shouldn't be too hard. NEGATIVEONE_v0.45.zip 1 Share this post Link to post
waciej Posted July 20, 2020 2 minutes ago, Surreily said: Sup! Got this edit of MAP04 that introduces a couple of new rooms and a tunnel. Lots of work still needs to be done to make it playable (for example, that switch doesn't work at the moment). Merging it into whatever the most recent version is shouldn't be too hard. NEGATIVEONE_v0.45.zip I wanna die inside 0 Share this post Link to post
Higo Doragon Posted July 20, 2020 1 minute ago, waciej said: I wanna die inside nah! he is right, it just add his level to the wad! easy. 0 Share this post Link to post
waciej Posted July 20, 2020 Sorry but im go sleeping cya (if somebody can do it just do it becasuse im so stupid and i dont know how to do it :c) 0 Share this post Link to post
AtticTelephone Posted July 20, 2020 (edited) Uh, can somebody get the most recent updated version? The accidental edits are confusing me. Edit: Thankfully someone is merging both of the v0.45s. 0 Share this post Link to post