URROVA Posted October 7, 2020 v5.59 Fixed some sky errors on MAP05 Now MAP34 runs on PrBoom (the weed map) Link: https://mega.nz/file/OHR1Faob#LJCjeDRl8wCAMwkAj0k1pojSZo4sV9AgnobG1dTcRzI 0 Share this post Link to post
Captain Toenail Posted October 7, 2020 (edited) v5.60 Map21 Added more ammo Chainguns added near start Fixed blue door that would make map unbeatable Changed skull wall to skull switch texture so it's obvious to players FIxed a missing doortrak Edited October 17, 2020 by Captain Toenail 2 Share this post Link to post
Rosh Fragger Posted October 7, 2020 v5.61 Added an AV jump requiring BFG secret to MAP18. http://www.mediafire.com/file/d9lhgm4kbnnr3cx/NEGATIVEONE_v5.61.wad.7z/file 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 Apparently PrBoom crashes after finishing MAP34 since it can't find data for MAP35. Adding them to the MAPINFO lump might fix it, should I do that? 0 Share this post Link to post
URROVA Posted October 7, 2020 7 minutes ago, EpicTyphlosion said: Apparently PrBoom crashes after finishing MAP34 since it can't find data for MAP35. Adding them to the MAPINFO lump might fix it, should I do that? PrBoom doesnt support MAPINFO. ZDoom yes and PrBoom+ UMAPINFO too 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 Got it. All the other maps in the lump are the default Doom 2 names, so I'll change those 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 (edited) V5.62 https://www.dropbox.com/s/28btisis0pwcyhc/NEGATIVEONE_v5.62.7z?dl=0 MAP34 - Fixed the broken lift. The map should be beatable now General fixes - Copy/pasted DMAPINFO into a MAPINFO lump, added the proper title and music patches for each map (I hope) I think this'll be my final contribution. If anyone wants to add me or anyone else to the credits map, that'd be much appreciated! 0 Share this post Link to post
PinkFlamingo Posted October 7, 2020 I am going to upload my fixes now. 0 Share this post Link to post
PinkFlamingo Posted October 7, 2020 (edited) Version 5.63 http://www.mediafire.com/file/n87hb7nndzafsno/NEGATIVEONE_v5.63.rar/file Bugfixes Map 05 - Because I changed the map 06 sky, the teleporter in map 05 was no longer showing an image of the planet - fixed - Added more monsters/ammo/health to the second part (all difficulties) Map 06 - The map had two computer map secrets, so I change the one in the cacotrap room to some ammo - Fixed a rare bug where in the final room, the Mancubus would close the door to the cacotrap room, preventing you from entering it Map 09 - Some imps in the yellow key room were unreachable. I made their platform rise as you grab the key This will also be my final contribution. 3 Share this post Link to post
NiGHTMARE Posted October 7, 2020 (edited) v5.64 https://drive.google.com/file/d/1BbGgB76Ybms19gO0G4tF7eTnS5SmKy3c/view?usp=sharing MAP01 - Changed the floor text from 5.5 to 5.6 MAP09 - Fixed two secrets that were both making use of tag 1. - Re-added a teleporter to the caves so you can actually reach the yellow key. - Added some minor visual improvements and a computer area map to caves. Edited October 7, 2020 by NiGHTMARE 1 Share this post Link to post
NiGHTMARE Posted October 7, 2020 (edited) I just noticed the music is out of order in the new MAPINFO (D_TENSE is on MAP06, everything is one slot off from there to MAP20, and then there's some more weirdness). Will upload a fix shortly. EDIT: v5.64b I think the MAPINFO has the right music for everything now :) EDIT 2: Doh, I broke it. Trying to fix it ASAP. EDIT 3: Ok, the problem was that ZDoom's MAPINFO format is different than DMAPINFO's: you can't just copy & paste the contents. Since there's no time to properly format it, I've just removed the lump. It's not needed anyway, since the level names are defined in the DEHACKED lump. https://drive.google.com/file/d/1zM6sMlzxVPQveecsGeG5U2EiG3GtCYWb/view?usp=sharing Edited October 7, 2020 by NiGHTMARE 1 Share this post Link to post
PinkFlamingo Posted October 7, 2020 (edited) I found another bug. The default skies are missing (in GZDoom) I think they need to be defined in MAPINFO 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 I hope exceptions can be made for bugfixes 0 Share this post Link to post
NiGHTMARE Posted October 7, 2020 6 minutes ago, PinkFlamingo said: I found another bug. The default skies are missing (in GZDoom) I think they need to be defined in MAPINFO I think my "fix" of deleting the MAPINFO lump will solve that. 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 18 minutes ago, NiGHTMARE said: EDIT 3: Ok, the problem was that ZDoom's MAPINFO format is different than DMAPINFO's: you can't just copy & paste the contents. Since there's no time to properly format it, I've just removed the lump. It's not needed anyway, since the level names are defined in the DEHACKED lump. Damn, that sucks. Wish I'd known that beforehand 0 Share this post Link to post
Dubbag Posted October 7, 2020 6 hours ago, EpicTyphlosion said: MAP34 - New name "Dank Secret" LOL that's a better name the my original for it! 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 30 minutes ago, Dubbagdarrel said: LOL that's a better name the my original for it! What was it? 0 Share this post Link to post
Dubbag Posted October 7, 2020 3 hours ago, EpicTyphlosion said: What was it? "Pot Luck" 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 Haha! I guess it could've gone either way 1 Share this post Link to post
we're closed Posted October 7, 2020 so in a nutshell, this comes out tomorrow? but why say it's october 7th when it's literally october 8th for 92% of the world? i was hyped for nothing... 0 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 19 minutes ago, elio.exe said: but why say it's october 7th when it's literally october 8th for 92% of the world? i was hyped for nothing... I mean, it's still the 7th here in the USA 0 Share this post Link to post
we're closed Posted October 7, 2020 (edited) 7 minutes ago, EpicTyphlosion said: I mean, it's still the 7th here in the USA it will be the 8th when it comes out. assuming pacific time is used, it will be the 8th in most of the americas' territory as well. kinda trivial, but im disappointed it didnt come out today 0 Share this post Link to post
Rosh Fragger Posted October 7, 2020 Reserving MAP18 for a short while. 1 Share this post Link to post
EpicTyphlosion Posted October 7, 2020 Huh, I guess he meant midnight. Lemme rollback on that statement earlier, I'm fixing that MAPINFO lump! 0 Share this post Link to post
Captain Toenail Posted October 7, 2020 4 minutes ago, EpicTyphlosion said: Huh, I guess he meant midnight. I thought this ended about three hours ago. I don't see Attic round, so why not sneak in a few updates while we have time? ;-) 2 Share this post Link to post
Rosh Fragger Posted October 7, 2020 (edited) v5.65 MAP18: Added a little bit of extra ammo to some places and fixed a ceiling light sector with damaging floor properties. http://www.mediafire.com/file/3goukpk0nb792if/NEGATIVEONE_v5.65.wad.7z/file 0 Share this post Link to post
URROVA Posted October 7, 2020 31 minutes ago, Captain Toenail said: I thought this ended about three hours ago. I don't see Attic round, so why not sneak in a few updates while we have time? ;-) Yeh. I will put @PinkFlamingo and @EpicTyphlosion to MAP32 0 Share this post Link to post
URROVA Posted October 7, 2020 v5.66 Added @PinkFlamingo and @EpicTyphlosion to MAP32 link: https://mega.nz/file/jHwlkAqR#MhVmU8ohOLB8_DXAUWoOhQJQvV5IPi9n4ISO0zrAv1o 0 Share this post Link to post
Dubbag Posted October 7, 2020 (edited) v5.67 Gave the shotgun a beefier more impactful sound. If this is stepping on anyone's toes and you don't like the sound feel free to change it back. NEGATIVEONE_v5.67.zip 0 Share this post Link to post