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AtticTelephone

Doom -1: A Doomworld Experiment

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I don't think it would be very convenient if TheStupidestBeing copy/pasted these change tbh.

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1 minute ago, Elio AF said:

I don't think it would be very convenient if TheStupidestBeing copy/pasted these change tbh.

Ok so i just pasted my changes to his wad when he upload.

 

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Ok, i completed Map24, it's a small map, with not many details, 74 enemies and some powerful guns lying around.

I also edited the speed of the chaingun, changed the music of Map24 to BFG Division by Mick Gordon (MIDI by Slayer of Black) and the maximum cells you can hold    

DOOM-1v0.96.rar

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Well I'm just guessing there's a queue? I'm just gonna respect waciej and wait til he turns his version in. But you do you ig.

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I'm going to have to log off the PC for the day shortly. As there's a currently queue and in case anyone else wants to work on MAP01, I'm posting a new version separately. It's based on v0.94, but I don't think anyone else has edited this map since then.

 

 

 


c9xZcQk.png

 

5hg45vo.png

 

4G20IHV.png

 
 

 

 

Changelog:

 

- Improved the berserk secret

- Made the blur sphere a secret (accessed the same way the chainsaw previously was)

- Added a new way to access the chainsaw secret

- Moved the blue key so it's visible from the main hub room, and the red key to the outdoors area

- Changed the door to the pentagram room to require the red key (was blue), and the door at the east of the main hub room to require the blue key (was red)

- Added a teleport to where the blue key was, taking you to the outdoors area

- Expanded the southernmost room and connected it to the southeastern area

- Added additional detailing to the two areas above, plus the main hub room

- Fixed misalignments and incorrect textures in various other areas

 

http://www.mediafire.com/file/hbci1evqf5tvife/n1map01.zip/file

 

I'm planning to do another update on this map tomorrow, with the following changes (unless someone else gets there first!):

 

- Have monsters appear in the outdoors area when you teleport in

- Improve the final room

 

EDIT: Just spotted the misalignment in the second shot, I'll add this to the to-do list :)

Edited by NiGHTMARE

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Im working on MAP08 and re-adding a few things that got erased by overlapping versions.

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MAP 02 update!

 

- Lots of eye-candy in the outdoor area (see screenshots)

- I added details to the corner with the cacodemons, the yellow key, and the secret soulsphere.

I want to do Imp corner as well but I have no more time today.

 

 

NEGATIVEONE_v0.99.rar

 

 

 

MAP02-new1b.png

MAP02-new2.png

MAP02-new3.png

MAP02-new4.png

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v.100 is sniped by yours truly. Added some enemies in the starting room of MAP30 along with a door that allows you to pick up the weapons before waking up Baphomet and getting one-shotted by Lost Souls when you can't do anything. Added a 100 sign in MAP01.

NEGATIVEONE_v0.100.zip

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Shouldn't we have named it v0.991? Lmao

Uh I think v0.100 is the same as v0.1 tbh

 

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2 minutes ago, Elio AF said:

Shouldn't we have named it v0.991? Lmao

Uh I think v0.100 is the same as v0.1 tbh

 

but this is out of number order, and we have v.0.10 too...

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- added NiGHTMARE's MAP01 changes. with my little changes here and there...

- added encounter outside , "the final room still normal i didn't touched!"

- added Roebloz's "100" sing on the start of MAP01. but now is "1.00" and is a blue carpet!

NEGATIVEONE_v1.02.zip

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54 minutes ago, dragon's influence said:

but this is out of number order, and we have v.0.10 too...

bruh moment 

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