Elio AF Posted July 24, 2020 I don't think it would be very convenient if TheStupidestBeing copy/pasted these change tbh. 0 Share this post Link to post
WowozuelaSpammer Posted July 24, 2020 Yeah, i think it would be better if you make your changes after i post my version, that way, it'll actually be your changes and not my changes 0 Share this post Link to post
waciej Posted July 24, 2020 1 minute ago, Elio AF said: I don't think it would be very convenient if TheStupidestBeing copy/pasted these change tbh. Ok so i just pasted my changes to his wad when he upload. 0 Share this post Link to post
WowozuelaSpammer Posted July 24, 2020 (edited) Ok, i completed Map24, it's a small map, with not many details, 74 enemies and some powerful guns lying around. I also edited the speed of the chaingun, changed the music of Map24 to BFG Division by Mick Gordon (MIDI by Slayer of Black) and the maximum cells you can hold DOOM-1v0.96.rar 1 Share this post Link to post
Elio AF Posted July 24, 2020 Okay then, y'all should remember I'm next in queue, after waciej 0 Share this post Link to post
Elio AF Posted July 24, 2020 Well I'm just guessing there's a queue? I'm just gonna respect waciej and wait til he turns his version in. But you do you ig. 1 Share this post Link to post
NiGHTMARE Posted July 24, 2020 (edited) I'm going to have to log off the PC for the day shortly. As there's a currently queue and in case anyone else wants to work on MAP01, I'm posting a new version separately. It's based on v0.94, but I don't think anyone else has edited this map since then. Changelog: - Improved the berserk secret - Made the blur sphere a secret (accessed the same way the chainsaw previously was) - Added a new way to access the chainsaw secret - Moved the blue key so it's visible from the main hub room, and the red key to the outdoors area - Changed the door to the pentagram room to require the red key (was blue), and the door at the east of the main hub room to require the blue key (was red) - Added a teleport to where the blue key was, taking you to the outdoors area - Expanded the southernmost room and connected it to the southeastern area - Added additional detailing to the two areas above, plus the main hub room - Fixed misalignments and incorrect textures in various other areas http://www.mediafire.com/file/hbci1evqf5tvife/n1map01.zip/file I'm planning to do another update on this map tomorrow, with the following changes (unless someone else gets there first!): - Have monsters appear in the outdoors area when you teleport in - Improve the final room EDIT: Just spotted the misalignment in the second shot, I'll add this to the to-do list :) Edited July 24, 2020 by NiGHTMARE 1 Share this post Link to post
Higo Doragon Posted July 24, 2020 don't worry, i will add the current and planned changes for you! 0 Share this post Link to post
waciej Posted July 24, 2020 Bruh i finally end it ( BUGS AND BUGS AND MORE BUGS when i copy pastyed) and its probally my worst edit here NEGATIVEONE_v0.97.rar 0 Share this post Link to post
PinkFlamingo Posted July 24, 2020 I did some work on map02 again. I will update within the next half hour. 1 Share this post Link to post
Elio AF Posted July 24, 2020 (edited) I fixed map 22's missing textures and added a few things to map 23. NEGATIVEONE_v0.98.zip Edited July 24, 2020 by Elio AF 0 Share this post Link to post
Lone2401 Posted July 24, 2020 Im working on MAP08 and re-adding a few things that got erased by overlapping versions. 0 Share this post Link to post
PinkFlamingo Posted July 24, 2020 MAP 02 update! - Lots of eye-candy in the outdoor area (see screenshots) - I added details to the corner with the cacodemons, the yellow key, and the secret soulsphere. I want to do Imp corner as well but I have no more time today. NEGATIVEONE_v0.99.rar 1 Share this post Link to post
Higo Doragon Posted July 24, 2020 we getting to v.0.100 in less than a week! 0 Share this post Link to post
Roebloz Posted July 24, 2020 v.100 is sniped by yours truly. Added some enemies in the starting room of MAP30 along with a door that allows you to pick up the weapons before waking up Baphomet and getting one-shotted by Lost Souls when you can't do anything. Added a 100 sign in MAP01. NEGATIVEONE_v0.100.zip 0 Share this post Link to post
Elio AF Posted July 24, 2020 Shouldn't we have named it v0.991? Lmao Uh I think v0.100 is the same as v0.1 tbh 0 Share this post Link to post
Higo Doragon Posted July 24, 2020 2 minutes ago, Elio AF said: Shouldn't we have named it v0.991? Lmao Uh I think v0.100 is the same as v0.1 tbh but this is out of number order, and we have v.0.10 too... 0 Share this post Link to post
Lone2401 Posted July 24, 2020 Version 101! Added to MAP08 and cleaned up a few textures. It looks like MAP24 is in UDMF format, that will need to be changed or replaced. NEGATIVEONE_v0.101.zip 0 Share this post Link to post
AtticTelephone Posted July 24, 2020 Next version should be named v1.02, because that’s how it’s supposed to be. 1 Share this post Link to post
Higo Doragon Posted July 24, 2020 - added NiGHTMARE's MAP01 changes. with my little changes here and there... - added encounter outside , "the final room still normal i didn't touched!" - added Roebloz's "100" sing on the start of MAP01. but now is "1.00" and is a blue carpet! NEGATIVEONE_v1.02.zip 0 Share this post Link to post
Elio AF Posted July 24, 2020 54 minutes ago, dragon's influence said: but this is out of number order, and we have v.0.10 too... bruh moment 1 Share this post Link to post
Higo Doragon Posted July 24, 2020 Just now, Elio AF said: bruh moment hehe, i know... 0 Share this post Link to post
YargSilvr Posted July 24, 2020 Added 1 map (MAP27), some textures and some flats. NEGATIVEONE_v1.03.zip 0 Share this post Link to post