Elio AF Posted July 25, 2020 On a side note, can I please have map 7 y'all? I have a cool-ass idea involving some arachnotrons and an arch-vile :P 0 Share this post Link to post
waciej Posted July 25, 2020 Just now, Elio AF said: On a side note, can I please have map 7 y'all? I have a cool-ass idea involving some arachnotrons and an arch-vile :P Yes but, wait until I end my edit pleasss 0 Share this post Link to post
Elio AF Posted July 25, 2020 6 minutes ago, waciej said: Yes but, wait until I end my edit pleasss Ah, you're working on the edit right now? Or are you editing map 7 right now? 0 Share this post Link to post
Roebloz Posted July 25, 2020 Actually MAP07 already had monsters but you removed it when you made the small redesign 0 Share this post Link to post
Elio AF Posted July 25, 2020 4 minutes ago, Roebloz said: Actually MAP07 already had monsters but you removed it when you made the small redesign Oh, I didn't redesign it, but I remember the last version. Anyways, I just saw the tag 666 and 667 and, tbh, it's a cliche now for every map 7 to be a clone of Dead Simple, so I'm gonna use those tags to reach some cool effects. Just a quick note: when an arachnotron gets resurrected and killed again, the floor raises a second time, right? 0 Share this post Link to post
WowozuelaSpammer Posted July 25, 2020 1 minute ago, Elio AF said: Oh, I didn't redesign it, but I remember the last version. Anyways, I just saw the tag 666 and 667 and, tbh, it's a cliche now for every map 7 to be a clone of Dead Simple, so I'm gonna use those tags to reach some cool effects. Just a quick note: when an arachnotron gets resurrected and killed again, the floor raises a second time, right? Yeah, the floors raise a lot, you kill the mancubusses, floor raises, you kill arachnotrons, floor raises, you kill the two cybies, floor raises for a second fight against cybies in the open 0 Share this post Link to post
waciej Posted July 25, 2020 Yeet i made edit but i got one bug and i have no idea how to fix it I Dont know how to fix that dooooooooooooors NEGATIVEONE_v1.13.rar 0 Share this post Link to post
Elio AF Posted July 25, 2020 (edited) Additions: MAP06: Aesthetical additions, functional lifts now MAP07: Main gimmick for the map: dying and resurrected arachnotrons, that can raise floors multiple time. (Does not work with Mancubi) Killing Mancubi used for unlocking secret items. (Raising multiple doors). NEGATIVEONE_v1.14.zip I will continue with map 7, but if anyone wants the current file, here ya go, I can go just add it another time. Edited July 25, 2020 by Elio AF : I was too dumb and said something dumb. (Also works with Mancubi) lmao 0 Share this post Link to post
WowozuelaSpammer Posted July 25, 2020 (edited) Ok, did anyone fix the demons infighting their own species? PD: The Cybie on the left won, but he was at 10 HP :P 0 Share this post Link to post
Elio AF Posted July 25, 2020 4 minutes ago, TheStupidestBeing said: Ok, did anyone fix the demons infighting their own species? PD: The Cybie on the left won, but he was at 10 HP :P Are you using the latest version? v1.12, v1.13 and v1.14 don't seem to have this issue. (Doesn't happen between the hell knights/revenants/arachnotrons in map07) 0 Share this post Link to post
WowozuelaSpammer Posted July 25, 2020 1 minute ago, Elio AF said: Are you using the latest version? v1.12, v1.13 and v1.14 don't seem to have this issue. (Doesn't happen between the hell knights/revenants/arachnotrons in map07) It was a pic from v1.04, so it's fixed, great, kudos, amazing, wonderful, incredible and many other positive expressions! 0 Share this post Link to post
Surreily Posted July 25, 2020 NEGATIVEONE_v1.15.zip Modified the start of MAP09 to fit in thematically with the rest of the map. 0 Share this post Link to post
Lone2401 Posted July 25, 2020 Chaingunners now use DSPISTOL, Pain Elementals now spit revenant missiles, added GLDEFS for lost souls (ports without dynamic lights will just ignore this lump) NEGATIVEONE_v1.16.zip 0 Share this post Link to post
PinkFlamingo Posted July 25, 2020 I am working on MAP 02 now. Will post an update within an hour. 1 Share this post Link to post
PinkFlamingo Posted July 25, 2020 (edited) Update MAP 02 - I changed the looks of the outdoor corner with the imps, to match the style of the other three outdoor corners. NEGATIVEONE_v1.17.rar Edited July 25, 2020 by PinkFlamingo 2 Share this post Link to post
Obsidian Plague Posted July 25, 2020 I'm considering replacing cyberdemons with something else entirely. I'm thinking either Marauder or a Zombieman in a tank. 0 Share this post Link to post
Captain Toenail Posted July 25, 2020 2 hours ago, Elio AF said: I will continue with map 7, but if anyone wants the current file, here ya go, I can go just add it another time. Hi Elio, are you still working on map07? 0 Share this post Link to post
Elio AF Posted July 25, 2020 1 minute ago, Captain Toenail said: Hi Elio, are you still working on map07? Yes, I'm almost finished, though. Just need to fix a couple of bugs first. 0 Share this post Link to post
Captain Toenail Posted July 25, 2020 Ok no problem. I'll pick it up once your done. 0 Share this post Link to post
Higo Doragon Posted July 25, 2020 Just now, Obsidian Plague said: I'm considering replacing cyberdemons with something else entirely. I'm thinking either Marauder or a Zombieman in a tank. just don't replace it with a small enemy... it needs to be very big and do alot of damage! 0 Share this post Link to post
Elio AF Posted July 25, 2020 God knows what this is. What I've done, or if it's beatable on Prboom+, I'm not very sure, but it worked on Zandronum. NEGATIVEONE_v1.18.zip 1 Share this post Link to post
Elio AF Posted July 25, 2020 Sadly, that is the wrong version. Joined sectors didn't seem to work when I pasted it :/ 0 Share this post Link to post
Elio AF Posted July 25, 2020 Here's v1.19. Sorry again NEGATIVEONE_v1.19.rar 0 Share this post Link to post
NiGHTMARE Posted July 25, 2020 1 hour ago, Obsidian Plague said: I'm considering replacing cyberdemons with something else entirely. I'm thinking either Marauder or a Zombieman in a tank. May I recommend Vader's Terminator? It's a DECORATE monster, so we could either try to emulate its behaviour as closely as possible in DeHackEd, or go another direction entirely. (It's available standalone over at Realm667, or as part of Thunderpeak and ZPack.) 1 Share this post Link to post
Obsidian Plague Posted July 25, 2020 6 minutes ago, NiGHTMARE said: May I recommend Vader's Terminator? It's a DECORATE monster, so we could either try to emulate its behaviour as closely as possible in DeHackEd, or go another direction entirely. (It's available standalone over at Realm667, or as part of Thunderpeak and ZPack.) Took a look at Terminator, i'm not sure how much I could replicate out of this. Are there any dehacked mods that have a grenade launcher? 0 Share this post Link to post
magicsofa Posted July 25, 2020 10 minutes ago, Obsidian Plague said: Are there any dehacked mods that have a grenade launcher? It is possible but since the cyberdemon uses the same projectile, you'd end up changing that as well. 0 Share this post Link to post
Obsidian Plague Posted July 25, 2020 2 minutes ago, magicsofa said: It is possible but since the cyberdemon uses the same projectile, you'd end up changing that as well. Here's the problem--if I replace CD rockets, that'd mean I would have to replace every single airborne rocket in the game, i'm refraining from doing that. Unless I have the power to use the forbidden science boom compat stuff i have to find a way to cheese a custom projectile somehow 0 Share this post Link to post
waciej Posted July 25, 2020 Guys please dont edit map 09 becasuse im going to sleep now and i must end it after morning (perfect english, just dont edit map09 please) 1 Share this post Link to post
Higo Doragon Posted July 25, 2020 (edited) - changed the title music to "un39" a cool unused doom music - changed the "read" music to CCCool - added more levels names! NEGATIVEONE_v1.20.zip Edited July 25, 2020 by dragon's influence 0 Share this post Link to post