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AtticTelephone

Doom -1: A Doomworld Experiment

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On 7/22/2020 at 2:47 AM, AtticTelephone said:

I’m not exactly ok with the idea of making it only Boom compatible, the WAD actually worked best in Crispy Doom. I wanted this project to be available to all ports. However, if vanilla compatibility is added back, along with compatibility to other WADs, I will set the deadline to February 1st, 2021.

 

This is what AtticTelephone said several pages ago and what I thought we were aiming for. We need some clarification. Personally I would have chosen Boom format.

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ZDoom's slope linedef types don't cause other ports to crash or throw out errors (they're just ignored), so you can have slopes in ZDoom and steps in other ports.

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2 hours ago, NiGHTMARE said:

ZDoom's slope linedef types don't cause other ports to crash or throw out errors (they're just ignored), so you can have slopes in ZDoom and steps in other ports.

 

Interesting I didn't know that. As long as the player can still get up and down there.

 

Going to reserve map15 for a bit

 

Edit: Done with map15. Softened up the harsh edges in the canyon and added some cacti

 

https://www.mediafire.com/file/q7ja1gt9g54y30w/NEGATIVEONE_v1.79.zip/file

Edited by Captain Toenail

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Working on MAP32, making it a Go2It style remix of MAP01

 

EDIT: also replacing the SPC with a MIDI

 

EDIT2: not doing that with map32

Edited by LoneAlpha2401

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1 hour ago, AtticTelephone said:

Ok, I just played the new version, and I don't like how the music for MAP30 was replaced, change it back. Otherwise, it's fine, 7/10.

Oh, maybe this is a sign from the divines and the three.

I had this MIDI that i wanted to add for Map30 since i finished the main quest for TES Morrowind recently, it's a nice song.

Dagothwave.rar

 

As i said earlier:

Dagoth Ur is voiced by Jeff Baker

Dagothwave by Young Scrolls

MIDI by Densanweebochan

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10 hours ago, AtticTelephone said:

Uh, who replaced me and took the moderator and administrative roles?

 

Maybe you should add a list of things you don't want to be changed to the first post?

 

Anyway, the music I added to MAP30 is really only suitable for a final map or the end credits, so I'll remove it from this and use it for another project (possibly the GZDoom spin-off).

Edited by NiGHTMARE

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I'm doing some more work on map15.

 

I suggest we concentrate our efforts on building the maps rather than squabbling about music. That stuff can be decided at the end anyway. As the maps evolve, the music that suits them may change.

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55 minutes ago, NiGHTMARE said:

Maybe you should add a list of things you don't want to be changed to the first post?

 

I'm seconding this, including what maps and stuff are been completed so far

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Added a more decent map 11 (the previous one was a room with 2 chaingunners and an icon of sin that blew up). Now, it's a full map and at the end of it, you die and pistol start the next map.

NEGATIVEONE_v1.82.rar

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Alright, I'm going to say some things.

 

-Do creative things with the monsters, a lot of the monsters have just been given a new coat of paint, which is pretty basic. I recommend some ideas, such as the zombies having a noticeable increase of accuracy (because why would they have those cool helmets), or the Realm667 cacodemon reskin having cyber stuff and shooting plasma. I had this cool idea, but it involves replacing the weird Hellknight sprites and the normal Baron sprites with jetpack Barons and Knights, so they can fly.

 

-This is a community project, so have some fun, it doesn't all have to be Plutonia Experiment and stuff. Add a little bit of STARTAN texture placement, and put a bit of Easter eggs in the secrets (like the RIVI textures and the recolored SMW character Commander Keen sprite), maybe even a sprinkle of clever Boom-exclusive effects usage if we're gonna be doing Boom-compatible. Use cool concepts, like using lighting to show things in a sort of Indiana Jones way, or Voodoo dolls being used to make effects, or even doing something like Barrels o' Fun.

 

-MAP32 is only the first version of the WAD, add some cool things, like maybe a Hall of Fame for some of the editors.

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