CBM Posted August 22, 2020 Just now, KILLA DIO said: yup, he is ok well he tried to be a smart ass when I played map 22 so he got a swift kick in the behind.. LOL plus a bunch of smaller fixes as well to map 22 https://www.dropbox.com/s/nczgh7tvx28maaj/NEGATIVEONE_v3.70.rar?dl=0 0 Share this post Link to post
CBM Posted August 22, 2020 9 minutes ago, PinkFlamingo said: Map 01 update: Added another "hell intrusion" and extra decoration in the pinky demon room. Now all rooms are 'done' I think. Added difficulty settings. Less monsters on easy, more on hard. Needs some play testing. http://www.mediafire.com/file/nl3hkscpa0u51j4/NEGATIVEONE_v3.70.rar/file Screenshots: yikes, we need to merge... we both have a 3.70 0 Share this post Link to post
KILLA DIO Posted August 22, 2020 Just now, CBM said: ok well he tried to be a smart ass when I played map 22 so he got a swift kick in the behind.. LOL plus a bunch of smaller fixes as well to map 22 https://www.dropbox.com/s/nczgh7tvx28maaj/NEGATIVEONE_v3.70.rar?dl=0 so Baphomet was removed from map22? 0 Share this post Link to post
CBM Posted August 22, 2020 (edited) 1 minute ago, KILLA DIO said: so Baphomet was removed from map22? yes he seemd way to powerfull for being present in map 22.. My guess is he is supposed to be a final boss monster 1 Share this post Link to post
KILLA DIO Posted August 22, 2020 Just now, CBM said: yes he seemd way to powerfull for being present in map 22.. My guess is he is supposed to be a final boss monster he is the final boss and he's only supposed to be in map30 1 Share this post Link to post
CBM Posted August 22, 2020 1 minute ago, KILLA DIO said: he is the final boss and he's only supposed to be in map30 ok. I did not place him in map 22... BUT... I will keep a lookout for him in other maps and remove him if it is not map 30 0 Share this post Link to post
PinkFlamingo Posted August 22, 2020 1 hour ago, CBM said: yikes, we need to merge... we both have a 3.70 I will add my MAP 01 to your version... hold on. 0 Share this post Link to post
CBM Posted August 22, 2020 3 minutes ago, PinkFlamingo said: I will add my MAP 01 to your version... hold on. nvrmind, I already did it :D https://www.dropbox.com/s/1litge4ye0sbdaj/NEGATIVEONE_v3.71.rar?dl=0 0 Share this post Link to post
PinkFlamingo Posted August 22, 2020 Thanks :-) and this version should fix the map 02 starting position: http://www.mediafire.com/file/rzzrsf1yqwv3jhr/NEGATIVEONE_v3.72.rar/file 0 Share this post Link to post
PinkFlamingo Posted August 22, 2020 And this version fixes a bug with map 01: http://www.mediafire.com/file/o4yma45w0vax4ie/NEGATIVEONE_v3.73.rar/file 0 Share this post Link to post
KILLA DIO Posted August 22, 2020 10 minutes ago, AtticTelephone said: Remove Megalovania from MAP28. why? infact why should you get to tell us what to do, this is a community project. 0 Share this post Link to post
CBM Posted August 22, 2020 reserving map 01, I have a few details I want to put in 0 Share this post Link to post
CBM Posted August 22, 2020 (edited) MAP 01 edits: https://www.dropbox.com/s/28zr7elwpe4ya9v/NEGATIVEONE_v3.74.rar?dl=0 2 Share this post Link to post
Elio AF Posted August 22, 2020 3 hours ago, KILLA DIO said: why is Baphomet in map 22? the original map had a spider mastermind 0 Share this post Link to post
Captain Toenail Posted August 22, 2020 (edited) Ok not going to lie, the new Baron made me chuckle. Going to reserve map16 for a while. Edit: Done with map16 for now. This map was very cramped and the textures were very gaudy and 90s looking. What I have done is expand the entire map by 150%, raise all the ceilings by 64 units, and replace the textures with ones easier on the eye. Of course all the doors and alcoves are the wrong size now but these can be fixed in time. http://www.mediafire.com/file/snziihvqa41mj7p/NEGATIVEONE_v3.75.wad.7z/file Edited August 22, 2020 by Captain Toenail 1 Share this post Link to post
Rosh Fragger Posted August 22, 2020 (edited) I was wondering if the Baphomet could be made a bit less OP for it to be used in some other maps as well. The wad is seriously lacking a boss in-between the Baron and Cyberdemon. Spider Mastermind was such a cool enemy that could have been well utilized in so many instances/places. Edited August 22, 2020 by Rosh Fragger 0 Share this post Link to post
Rosh Fragger Posted August 22, 2020 32 minutes ago, Captain Toenail said: What I have done is expand the entire map by 150%, raise all the ceilings by 64 units, and replace the textures with ones easier on the eye. An extremely well needed change for this map, thankfully! 0 Share this post Link to post
AtticTelephone Posted August 22, 2020 3 hours ago, KILLA DIO said: why? infact why should you get to tell us what to do, this is a community project. It's actually supposed to be a social experiment. I had a rule saying that "dumb things", such as joke sound effects are banned, unless it's an easteregg. 1 Share this post Link to post
URROVA Posted August 23, 2020 Version 3.76: I was developing a little more the second part of MAP05, decorating and putting monsters. Since the level is called "Cybernetic Showdown", I started to put computers. I made the elevator work, now it has 2 switches with which it goes up and down. I put a secret with a berserk pack. I put clear glasses as BooM features can be used. And then that, hovering in the second part of MAP05, which was quite empty before, you couldn't even open the front door xDDD Link: https://mega.nz/file/aXZiyCaZ#uaRZB-s2F5sO26ynjnWZKJCIFpmnSM3wgxTuopaPfOs 0 Share this post Link to post
URROVA Posted August 23, 2020 (edited) It would be very good for this kind of collaborative mods, a kind of git but for WADs, since git does not have support for WADs, only for folders... 0 Share this post Link to post
wallabra Posted August 23, 2020 (edited) Claw-shaped crack? Was that the influence of a dragon? :P 1 hour ago, URROVA said: It would be very good for this kind of collaborative mods, a kind of git but for WADs, since git does not have support for WADs, only for folders... A WAD, in a way, is just a flat folder. Just make a script to convert a folder back to WAD or something. How difficult can it be? 0 Share this post Link to post
CBM Posted August 23, 2020 2 hours ago, Gustavo6046 said: Claw-shaped crack? Was that the influence of a dragon? :P A WAD, in a way, is just a flat folder. Just make a script to convert a folder back to WAD or something. How difficult can it be? more a case of inspiration from a dragon influence :D .... I decided that hell could also have dragons and that one of them could've popped by and scratched :D 1 Share this post Link to post
CBM Posted August 23, 2020 (edited) https://www.dropbox.com/s/l733w26l10zigl5/NEGATIVEONE_v3.77.rar?dl=0 map 5 edits 0 Share this post Link to post
Higo Doragon Posted August 23, 2020 nyaaaaa! im done, i added the dragons, the "hell dragons"... they shoot 4 times in a row, fly kinda funny "for now" and has hexen sound effects and recolored sprites... ^.=.^* one problem! the "imp lord" transforms into a dragon and dies... i know what is happening but i don't know how to fix! >.=.<" ...i will merge the versions don't worry! 0 Share this post Link to post
Higo Doragon Posted August 23, 2020 https://www.dropbox.com/s/5udkohkmyy0fvw7/NEGATIVEONE_v3.78.zip?dl=0 merged the versions! 0 Share this post Link to post
KILLA DIO Posted August 23, 2020 9 hours ago, AtticTelephone said: It's actually supposed to be a social experiment. I had a rule saying that "dumb things", such as joke sound effects are banned, unless it's an easteregg. megalovania isn't just a funny meme song, it genuinely slaps 0 Share this post Link to post
Rosh Fragger Posted August 23, 2020 (edited) Why are there SO many stuck things again in MAP22? I removed all duplicated monsters just yesterday ... :/ Reserving MAP22 for a while. 0 Share this post Link to post
NiGHTMARE Posted August 23, 2020 (edited) I'm going to upload my changes later today, but in the meantime here's a couple of pics from MAP01 (thank you Captain Toenail for the plants :) ). 5 Share this post Link to post