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doomero-21

Mortal kombat II for zandronum and also gzdoom

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How was this even possible? Wow! Is it cool if I use the living forest tree textures, I actually was gonna do a living forest dm level in the near future.

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Since I watched and played this mod, I've been wondering if we could be able to make fighting/arcade games with GZDoom, LZDoom and Zandronum instead of Mugen and Ikemen.

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On 8/18/2020 at 2:38 PM, Kachakeño said:

Since I watched and played this mod, I've been wondering if we could be able to make fighting/arcade games with GZDoom, LZDoom and Zandronum instead of Mugen and Ikemen.

 

yes, is it possible, the most difficult part was already done, the script of the camera was a pain in the ....  the rest is "easy"

Edited by doomero-21

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4 hours ago, doomero-21 said:

 

yes, is it possible, que most difficult part was already done, the script of the camera was a pain in the ....  the rest is "easy"

So it means we'll be able to make or port fighting games like KOF and SF, am I right? 

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But the problem is if MUGEN fans would agree with using ZDoom to make their own fighting game because I don't know if they'd consider or would like to have a better alternative (other than Ikemen considering it doesn't work on any PC). 

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zdoom engine is not ready yet for to do mugen projects, on my case toke me ten years this mod, also the programming is sick, and is necessary create a template including the arena battle, the hits scan, template character, etc. 

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I updated a new version of this mod, check the first post for download link.

 

Changes:

 

Fixed the hit boxes.

Fixed some bugs from Kintaro.

Fixed the timer script when exist a draw game.

Added a new alternative addon: Mortal Kombat trilogy graphics mod: only change the music and visuals (check the video) from Mortal Kombat trilogy n64.

 

Enjoy!

 

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