spineapple tea Posted July 28, 2020 (edited) Edit as of 1-28-2024: one of my biggest regrets is the fact that this is counted as an actual map on my Doomwiki page. What the fuck was wrong with 2020 me. http://www.mediafire.com/file/vwx6u07bynlo06d/one_imp.wad/file Sourceport: GZDoom IWAD: Doom 2 Contents: Please don't play if you like your PC. Notes: Please don't play. Edited January 28 by spineapple tea : Forgot the screenshot. 11 Share this post Link to post
BluePineapple72 Posted July 28, 2020 Although a joke wad and not meant to be played seriously, I can't help but adore wads like these 2 Share this post Link to post
SilverMiner Posted August 29, 2020 Why do you post a map and provide a download link while stating that we shouldn't download this? It's your genius marketing plan? 2 Share this post Link to post
AWP_LONERT Posted September 4, 2020 On 7/28/2020 at 9:54 AM, N1ck said: http://www.mediafire.com/file/vwx6u07bynlo06d/one_imp.wad/file Sourceport: GZDoom IWAD: Doom 2 Contents: Please don't play if you like your PC. Notes: Please don't play. oh god what is this scary mess like it would be harder with cyberdemons 0 Share this post Link to post
DCG Retrowave Posted September 6, 2020 PC Specs: AMD A8-6500 APU 3.5 GHz 4GB DDR3 RAM AMD Radeon HD 8470 Results: One Imp awake = 3 fps One Imp and those maybe three Arch-Viles = 1 frame every three seconds Summary: very nice i liked this wonderful slideshow experience i enjoy not being able to hit alt+f4 to close gzdoom because a doom map partially froze my pc! Nice work :D 2 Share this post Link to post
spineapple tea Posted September 6, 2020 13 hours ago, DCG Retrowave said: PC Specs: AMD A8-6500 APU 3.5 GHz 4GB DDR3 RAM AMD Radeon HD 8470 Results: One Imp awake = 3 fps One Imp and those maybe three Arch-Viles = 1 frame every three seconds Would you believe me if I told you I made the wad on my Windows 7 laptop from 2010? I play tested it once. 1 Share this post Link to post
Chip Posted September 6, 2020 You know how in Skyrim if a giant hits you, you fly thousands of feet into the air? I feel like the same thing would happen to you if you ran into the middle of the Archvile pit. 1 Share this post Link to post
BoxY Posted September 6, 2020 I got similar performance results on GZDoom as everyone else already said. Out of sick curiosity I ported this to Boom format (that is, copy pasted everything into a new editor window and changed the 1 single linedef action in the map) to see how it would run in PR/GLBoom. According to the idrate stats, If all monsters are idle or only the imp is awake, I get a decent 80-100 fps on GL, even if over 40,000 sprites are rendered in a frame, which is pretty impressive. Once everyone is awake, frames are pinned consistently at 3 fps. In software with uncapped framerate I got about 30 fps when looking at the viles, and 2 fps when they're active, which impressed the hell out of me because there are plenty of maps I can't even walk 10 feet into in software without instantly getting 15-20 fps. I didn't get any freezes or CTD. There is of course absolutely nothing edifying or useful to learn from any of this, it's pointless. 1 Share this post Link to post
revlis Posted September 6, 2020 1 hour ago, N1ck said: Would you believe me if I told you I made the wad on my Windows 7 laptop from 2010? I play tested it once. By "play tested" you mean you ran it and it loaded up... right...? You didn't actually, well, manage in a timely manner to kill all three archviles (and the imp)? 0 Share this post Link to post
DCG Retrowave Posted September 7, 2020 7 hours ago, N1ck said: Would you believe me if I told you I made the wad on my Windows 7 laptop from 2010? I play tested it once. I believe that. I own computers much older than that so this is very easy for me to believe :D 0 Share this post Link to post
spineapple tea Posted September 7, 2020 7 hours ago, LiT_gam3r said: You know how in Skyrim if a giant hits you, you fly thousands of feet into the air? I feel like the same thing would happen to you if you ran into the middle of the Archvile pit. Actually that's exactly what happens. Unfortunately the skybox is rather low, so you cant really see the full extent of the launch. 2 Share this post Link to post
Chip Posted September 7, 2020 7 minutes ago, N1ck said: Actually that's exactly what happens. Unfortunately the skybox is rather low, so you cant really see the full extent of the launch. Then that's actually pretty cool! I wonder if there is like a glitch that could happen with that? like get launched out of the map into like a weird area of floating textures. 0 Share this post Link to post
ContrastSaturation Posted September 7, 2020 It even lags after killing all the 42,000 archviles. 0 Share this post Link to post
smeghammer Posted November 6, 2020 I once spent a pointless afternoon killing everything in NUTS.wad - IDDQD'ed, and IDKFA'd many times, but killed everything. No fucking idea why I wasted my time like that... 0 Share this post Link to post