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Generic Doomer

Entryway Recreation UPDATED

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Heads up that in the future it's probably better to edit the original post and bump it with a comment saying you updated it.

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Overall I think this was a pretty solid remake, although there are a few minor gripes I have that I think are worth pointing out.

 

Your water here is a bit too clear. It's not really your fault so much, because frankly Doom's default water texture (and just its selection of Blues in general) is rather abysmal.

I would probably go for something a little less transparent, maybe 80% opacity, instead of what I think is 40%. 

That and maybe just hunt down a different water texture that splits off of Doom's color palette.

Screenshot_Doom_20200804_195007.png.234a3cd64fc802ebb5cb6469b839f6c2.png

 

These poles are really annoying, especially in a thin hallway like this. You're gonna want to avoid details obstructing the player.

Screenshot_Doom_20200804_195227.png.104ce94db6879144da4e33b7205d1265.png

 

This is a really minor nitpick, but indenting this would probably be a good idea. Having indents in walls is just generally helpful and gives areas a more naturalistic feel. (I noticed a lot of your doors could do with this as well.)

Screenshot_Doom_20200804_195317.png.1b48d26898a238b6c1eea923e778ab3b.png

 

 

Overall, I think you did a solid job, and it's nice to see that you're willing to make some iterative improvements.

I like this room in particular. Some good Doom 64 vibes.

Screenshot_Doom_20200804_195158.png.75a4210223341cce9b0b26df94fe3947.png

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11 hours ago, HQDefault said:

Overall I think this was a pretty solid remake, although there are a few minor gripes I have that I think are worth pointing out.

 

Your water here is a bit too clear. It's not really your fault so much, because frankly Doom's default water texture (and just its selection of Blues in general) is rather abysmal.

I would probably go for something a little less transparent, maybe 80% opacity, instead of what I think is 40%. 

That and maybe just hunt down a different water texture that splits off of Doom's color palette.

Screenshot_Doom_20200804_195007.png.234a3cd64fc802ebb5cb6469b839f6c2.png

 

These poles are really annoying, especially in a thin hallway like this. You're gonna want to avoid details obstructing the player.

Screenshot_Doom_20200804_195227.png.104ce94db6879144da4e33b7205d1265.png

 

This is a really minor nitpick, but indenting this would probably be a good idea. Having indents in walls is just generally helpful and gives areas a more naturalistic feel. (I noticed a lot of your doors could do with this as well.)

Screenshot_Doom_20200804_195317.png.1b48d26898a238b6c1eea923e778ab3b.png

 

 

Overall, I think you did a solid job, and it's nice to see that you're willing to make some iterative improvements.

I like this room in particular. Some good Doom 64 vibes.

Screenshot_Doom_20200804_195158.png.75a4210223341cce9b0b26df94fe3947.png

@HQDefault   i disagree with the water thing but i agree with everything else,
i fixed the other things
 

EntrywayRecreationV2Fix.zip

And this by Jekyll Grim Payne

 

 

Waterfall-Fog.zip

Edited by Generic Doomer

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That's awesome!!!! Just posting here to remember to check it out tommorow, someone please react thank you.

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8 hours ago, HQDefault said:

These poles are really annoying, especially in a thin hallway like this. You're gonna want to avoid details obstructing the player.

Screenshot_Doom_20200804_195227.png.104ce94db6879144da4e33b7205d1265.png

Yeah, I was thinking about this water but then decided not to bring it up.
Also, looks like you never played ObAddon-generated maps. Beams, as they call it, are casually in positions like this - even if you switch it to "None" in Options.

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6 hours ago, iconofeggsafe666 said:

Did you know that um...
you can ADD that stuff and credit the creators???

@iconofeggsafe666  the creator said i didn't have to credit him, but i'm going to anyways

it's originally by
 

Jekyll Grim Payne

 

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