DownloadTheseSweetViruses Posted August 9, 2020 Hey how do make a door that opens up after you kill a certain enemy/enemies in doom builder (e.g the doors that open up after you kill the mancubi in "Dead Simple" of Doom II) 0 Share this post Link to post
TheNoob_Gamer Posted August 9, 2020 Placing Tag 666/667 in your desired line. See these Doom wiki article for more info https://doomwiki.org/wiki/Tag_666 https://doomwiki.org/wiki/Tag_667 3 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 2 minutes ago, TheNoob_Gamer said: Placing Tag 666/667 in your desired line. See these Doom wiki article for more info https://doomwiki.org/wiki/Tag_666 https://doomwiki.org/wiki/Tag_667 does it also specify to how to link it to a certain monster 0 Share this post Link to post
Dark Pulse Posted August 9, 2020 (edited) 2 minutes ago, DownloadTheseSweetViruses said: does it also specify to how to link it to a certain monster That behavior is hardcoded and automatic. If you're using an advanced source port like GZDoom, though, you have more flexibility. If you're talking vanilla-compatible, that's entirely hardcoded - it only works for maps using those slots and those monsters specifically. 2 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 1 minute ago, Dark Pulse said: That behavior is hardcoded and automatic. If you're using an advanced source port like GZDoom, though, you have more flexibility. If you're talking vanilla-compatible, that's entirely hardcoded - it only works for maps using those slots and those monsters specifically. I am using GZDoom 0 Share this post Link to post
TheNoob_Gamer Posted August 9, 2020 (edited) 8 minutes ago, DownloadTheseSweetViruses said: does it also specify to how to link it to a certain monster Well, yes, but only available to Boom (+Dehacked BEX) and above . Not mentioned in the articles unfortunately. 1 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 Just now, TheNoob_Gamer said: Well, yes, but only available to Boom (+Dehacked BEX) and above . is there any way to specify monsters in doom 2 (GZDoom) 0 Share this post Link to post
Payload4367 Posted August 9, 2020 24 minutes ago, DownloadTheseSweetViruses said: is there any way to specify monsters in doom 2 (GZDoom) Right click on the monster in the map editor and select the "actions/tag/misc" tab. There, you'll find a drop down list of actions that can happen when that monster dies, IIRC. Hope this helps. 2 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 (edited) 10 minutes ago, Payload4367 said: Right click on the monster in the map editor and select the "actions/tag/misc" tab. There, you'll find a drop down list of actions that can happen when that monster dies, IIRC. Hope this helps. Can you send a screenshot I can't see it. thank you (sorry for this stupid request.) 0 Share this post Link to post
Payload4367 Posted August 9, 2020 You might need to use Ultimate Doombuilder for this function. I can't remember if it is in Doombuilder. 2 Share this post Link to post
Scypek2 Posted August 9, 2020 It's basic functionality, of course it's also in Doombuilder. It may just look slightly different. Here's a screenshot from Doom Builder X: Note that this opens a door after killing just one enemy. If you wanted the door to only open after killing all the enemies in the area, you'd have to use ACS scripting. 1 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 5 minutes ago, Scypek2 said: It's basic functionality, of course it's also in Doombuilder. It may just look slightly different. Here's a screenshot from Doom Builder X: Note that this opens a door after killing just one enemy. If you wanted the door to only open after killing all the enemies in the area, you'd have to use ACS scripting. does it have to be doom builder x or any version of doom builder (sorry if this conversation is getting tedious) 0 Share this post Link to post
Scypek2 Posted August 9, 2020 I'm sure it works in pretty much the same way in any version of Doom Builder. 0 Share this post Link to post
Hitboi Posted August 9, 2020 4 minutes ago, DownloadTheseSweetViruses said: does it have to be doom builder x or any version of doom builder (sorry if this conversation is getting tedious) Any version of Doom builder. 0 Share this post Link to post
DownloadTheseSweetViruses Posted August 9, 2020 1 minute ago, Scypek2 said: I'm sure it works in pretty much the same way in any version of Doom Builder. 1 minute ago, HitBoi64 said: Any version of Doom builder. thank you I'll check one more time 0 Share this post Link to post
Dark Pulse Posted August 9, 2020 It does depend on the map format. Assigning TIDs to Things will only work if the map is in Doom-in-Hexen or UDMF formats. Vanilla Doom/Boom formats cannot deal with TIDs or ACS scripting. 2 Share this post Link to post