Kloki38 Posted August 11, 2020 (edited) Today I switched to the latest version of GZDoom (I was using 4.3.3) and noticed that in every map with a camera GZDoom writes this in the console: AimingCamera (id of the camera): Can't find TID 0. 0 always was a default value, so did something change or it's a bug ? EDIT: nvm, this version of GZDoom does not like empty camera values. Edited August 12, 2020 by Kloki38 0 Share this post Link to post